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The 3 Wise DMs द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री The 3 Wise DMs या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal
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The Ties That Bind – Tying Together Characters, Backstories, And Adventures To Create The Most Immersive D&D Game Ever

48:36
 
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Manage episode 429997416 series 2777938
The 3 Wise DMs द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री The 3 Wise DMs या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal

Immersion in your D&D game. It’s one of the most sought after and asked about topics in the whole DMing Multiverse. The real trick always lies in how well you can tie together all the seemingly disparate pieces of your group – characters, backstories, motivations, and adventures – into one cohesive, epic story.

In this episode, Tony, Chris, and Dave answer a listener question about how to best tie their characters into their newest campaign, Tomb of Annihilation, following the finale of their Curse of Strahd campaign. Along the way, we brainstorm how to tie these two adventures together into one large epic story.

4:02 We delve into what we thought the question really was… how do you tie Curse of Strahd and Tomb of Annihilation together?

7:15 What to do with Curse of Strahd’s Megaliths?

8:00 Published material, like Curse of Strahd, is great fodder for ideas of how and where to tie characters into the story.

9:10 The heavy lift of some published material, like Tomb of Annihilation, in hooking the characters into the story.

11:05 Detailed backstories vs the blank slate as well as DM Tony’s idea of “Reactive” backstories.

15:20 Tying in the characters, backstories, motivations, and adventures in the same way as you plan your sessions… one session at a time.

24:40 Providing the characters with stakes that really matter.

26:15 Weak hooks with adventures that were meant to be from tournament modules and how we’ve tied characters in.

29:25 Remembering the perspective of the characters, not the audience.

32:00 Creating a one-sheet Campaign Guide (like Mike Shea’s) to help players tie the characters in at creation.

38:35 Final Thoughts.

  continue reading

149 एपिसोडस

Artwork
iconसाझा करें
 
Manage episode 429997416 series 2777938
The 3 Wise DMs द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री The 3 Wise DMs या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal

Immersion in your D&D game. It’s one of the most sought after and asked about topics in the whole DMing Multiverse. The real trick always lies in how well you can tie together all the seemingly disparate pieces of your group – characters, backstories, motivations, and adventures – into one cohesive, epic story.

In this episode, Tony, Chris, and Dave answer a listener question about how to best tie their characters into their newest campaign, Tomb of Annihilation, following the finale of their Curse of Strahd campaign. Along the way, we brainstorm how to tie these two adventures together into one large epic story.

4:02 We delve into what we thought the question really was… how do you tie Curse of Strahd and Tomb of Annihilation together?

7:15 What to do with Curse of Strahd’s Megaliths?

8:00 Published material, like Curse of Strahd, is great fodder for ideas of how and where to tie characters into the story.

9:10 The heavy lift of some published material, like Tomb of Annihilation, in hooking the characters into the story.

11:05 Detailed backstories vs the blank slate as well as DM Tony’s idea of “Reactive” backstories.

15:20 Tying in the characters, backstories, motivations, and adventures in the same way as you plan your sessions… one session at a time.

24:40 Providing the characters with stakes that really matter.

26:15 Weak hooks with adventures that were meant to be from tournament modules and how we’ve tied characters in.

29:25 Remembering the perspective of the characters, not the audience.

32:00 Creating a one-sheet Campaign Guide (like Mike Shea’s) to help players tie the characters in at creation.

38:35 Final Thoughts.

  continue reading

149 एपिसोडस

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