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The Godot Game Engine with Emilio Coppola

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Manage episode 399702985 series 1418208
Podcast Archives - Software Engineering Daily द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री Podcast Archives - Software Engineering Daily या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal

A game engine is a system used to build and run games. Game engines let the programmer work at a high level of abstraction by providing interfaces for graphics, physics, and scripting.

Godot is an open source and free to use game engine, which makes it unusual. Its first release was in 2014 and its features and user base have grown steadily since then.

Emilio Coppola is the Executive Director at the Godot Foundation and he joins the show to talk about the design of Godot, its scripting language, open source in game development, and more.

To learn about the new features in the Godot 4.2 release check out this blog post.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Watch the video episode here

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post The Godot Game Engine with Emilio Coppola appeared first on Software Engineering Daily.

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865 एपिसोडस

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Manage episode 399702985 series 1418208
Podcast Archives - Software Engineering Daily द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री Podcast Archives - Software Engineering Daily या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal

A game engine is a system used to build and run games. Game engines let the programmer work at a high level of abstraction by providing interfaces for graphics, physics, and scripting.

Godot is an open source and free to use game engine, which makes it unusual. Its first release was in 2014 and its features and user base have grown steadily since then.

Emilio Coppola is the Executive Director at the Godot Foundation and he joins the show to talk about the design of Godot, its scripting language, open source in game development, and more.

To learn about the new features in the Godot 4.2 release check out this blog post.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Watch the video episode here

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post The Godot Game Engine with Emilio Coppola appeared first on Software Engineering Daily.

  continue reading

865 एपिसोडस

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