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Game Emulation on the Carbon Engine with Dimitris “MVG” Giannakis

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Podcast Archives - Software Engineering Daily द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री Podcast Archives - Software Engineering Daily या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal

Video game emulation is the process of using software to replicate the functionality of gaming hardware. It’s a fundamental approach to making older games accessible on modern devices.

The Carbon Engine is a tool developed internally at video game publisher and distributor Limited Run Games. It allows a variety of emulators to interface with modern video game hardware, and it supports emulation of SNES, Genesis, PlayStation, Gameboy Advance, and other consoles.

Dimitris Giannakis is the Lead Developer of the Carbon Engine. He is known for his many contributions in the hacking, emulation, and game development space, and for his highly popular YouTube channel, Modern Vintage Gamer, or MVG.

Dimitris joins the podcast with Joe Nash to talk how he got started in game development, building emulators from scratch, scoping an emulation project, homebrew vs. official SDKs, the Carbon Engine, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Game Emulation on the Carbon Engine with Dimitris “MVG” Giannakis appeared first on Software Engineering Daily.

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871 एपिसोडस

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Manage episode 459981734 series 1418208
Podcast Archives - Software Engineering Daily द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री Podcast Archives - Software Engineering Daily या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal

Video game emulation is the process of using software to replicate the functionality of gaming hardware. It’s a fundamental approach to making older games accessible on modern devices.

The Carbon Engine is a tool developed internally at video game publisher and distributor Limited Run Games. It allows a variety of emulators to interface with modern video game hardware, and it supports emulation of SNES, Genesis, PlayStation, Gameboy Advance, and other consoles.

Dimitris Giannakis is the Lead Developer of the Carbon Engine. He is known for his many contributions in the hacking, emulation, and game development space, and for his highly popular YouTube channel, Modern Vintage Gamer, or MVG.

Dimitris joins the podcast with Joe Nash to talk how he got started in game development, building emulators from scratch, scoping an emulation project, homebrew vs. official SDKs, the Carbon Engine, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Game Emulation on the Carbon Engine with Dimitris “MVG” Giannakis appeared first on Software Engineering Daily.

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