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Liam Wickham द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री Liam Wickham या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal
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Accessibility as Success Criteria: Building accessibility from the ground up

1:01:30
 
साझा करें
 

Manage episode 319865072 series 2738285
Liam Wickham द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री Liam Wickham या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal

In this panel, host Juney invites four experienced accessibility professionals to guide us through the process of planning, budgeting, implementing and testing accessibility features from the ground up in both new and ongoing projects to make better and more welcoming experiences.
Our expert panellists:

  • Ally McLean: Senior Producer at Mighty Kingdom
  • Tabby Rose: UX Director at Mighty Yell
  • Brannon Zahand: Senior Gaming Accessibility Program Manager at Microsoft
  • Jonas Lundqvist: Senior Development Director at Respawn

Transcript can be found here: https://www.buzzsprout.com/1055908/10019657

Please share with peers that could benefit from these expert insights & experiences!

Organised with the amazing support of Sergio Maldonado & our Supporters ♡
Resources shared during the panel:

We would love feedback: Reach out to us on Discord! For more articles and interviews with pro

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

अध्यायों

1. Accessibility as Success Criteria: Building accessibility from the ground up (00:00:00)

2. Panelist intros (00:00:59)

3. Ideal scenario/starting fresh: Selecting accessibility features to support (00:04:20)

4. Ideal scenario/starting fresh: Planning & Budgeting (00:09:36)

5. Ideal scenario/starting fresh: Preparing for feature implementation (00:10:53)

6. Non-ideal scenario/in development: Convincing stakeholders (00:12:34)

7. Non-ideal scenario/in development: Budget & Scope (00:23:34)

8. Community question: Cost-effective engine/middleware accessibility (00:32:06)

9. Non-ideal scenario/in development: Roadmap & Implementation (00:35:30)

10. Community question: Accessibility playtesting (00:40:51)

11. Non-ideal scenario/in development: Testing (00:43:15)

12. Q&A 1 - Language/Ratings support (00:44:55)

13. Q&A 2 - Surprising accessibility solutions (00:46:10)

14. Q&A 3 - Nausea/motion sickness (00:48:36)

15. Q&A 4 - Platform accessibility visibility (00:51:07)

16. Q&A 5 - Colourblind friendly tips (00:55:29)

17. Q&A 6 - What individuals can do (00:57:05)

18. Outro (01:00:45)

29 एपिसोडस

Artwork
iconसाझा करें
 
Manage episode 319865072 series 2738285
Liam Wickham द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री Liam Wickham या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal

In this panel, host Juney invites four experienced accessibility professionals to guide us through the process of planning, budgeting, implementing and testing accessibility features from the ground up in both new and ongoing projects to make better and more welcoming experiences.
Our expert panellists:

  • Ally McLean: Senior Producer at Mighty Kingdom
  • Tabby Rose: UX Director at Mighty Yell
  • Brannon Zahand: Senior Gaming Accessibility Program Manager at Microsoft
  • Jonas Lundqvist: Senior Development Director at Respawn

Transcript can be found here: https://www.buzzsprout.com/1055908/10019657

Please share with peers that could benefit from these expert insights & experiences!

Organised with the amazing support of Sergio Maldonado & our Supporters ♡
Resources shared during the panel:

We would love feedback: Reach out to us on Discord! For more articles and interviews with pro

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

अध्यायों

1. Accessibility as Success Criteria: Building accessibility from the ground up (00:00:00)

2. Panelist intros (00:00:59)

3. Ideal scenario/starting fresh: Selecting accessibility features to support (00:04:20)

4. Ideal scenario/starting fresh: Planning & Budgeting (00:09:36)

5. Ideal scenario/starting fresh: Preparing for feature implementation (00:10:53)

6. Non-ideal scenario/in development: Convincing stakeholders (00:12:34)

7. Non-ideal scenario/in development: Budget & Scope (00:23:34)

8. Community question: Cost-effective engine/middleware accessibility (00:32:06)

9. Non-ideal scenario/in development: Roadmap & Implementation (00:35:30)

10. Community question: Accessibility playtesting (00:40:51)

11. Non-ideal scenario/in development: Testing (00:43:15)

12. Q&A 1 - Language/Ratings support (00:44:55)

13. Q&A 2 - Surprising accessibility solutions (00:46:10)

14. Q&A 3 - Nausea/motion sickness (00:48:36)

15. Q&A 4 - Platform accessibility visibility (00:51:07)

16. Q&A 5 - Colourblind friendly tips (00:55:29)

17. Q&A 6 - What individuals can do (00:57:05)

18. Outro (01:00:45)

29 एपिसोडस

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