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Justin Dike द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री Justin Dike या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal।
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Jessica Shaw, Henry Goldblatt, and Tudum.co m editor Jean Bentley invite you to the wedding of the year in Virgin River ! Hear all about season six of the series and get a sneak peek of Mel and Jack’s long awaited wedding . Plus, get excited because the series has been renewed for another season ! Just in time for the holidays, you can buy Virgin River merch for your friends and family. Finally, Jessica and Henry preview Tyler Perry’s new film The Six Triple Eight which tells the story of the only US Women’s Army Corps unit of color stationed overseas during WWII who take on an impossible mission. This Christmas Day, Netflix will be streaming the NFL's two marquee games! The Super Bowl LVIII-winning Kansas City Chiefs will face the Pittsburgh Steelers and the Baltimore Ravens will take on the Houston Texans with Beyoncé performing during the latter’s halftime show. Follow Netflix Podcasts for more and read all about the titles featured on today’s episode exclusively on Tudum.com .…
How to Ink, then Shade a Clothing Heavy Comic Book Character – Part 2
Manage episode 171409200 series 1144178
Justin Dike द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री Justin Dike या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal।
How to Ink then Shade a Clothing Heavy Comic Book Character – Part 2
In this second video we’ll ink and shade the clothing of the character we sketched in part 1.
Subscribers can continue watching Part 3 in this series here.
Subscribe to this Podcast on iTunes
70 एपिसोडस
Manage episode 171409200 series 1144178
Justin Dike द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री Justin Dike या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal।
How to Ink then Shade a Clothing Heavy Comic Book Character – Part 2
In this second video we’ll ink and shade the clothing of the character we sketched in part 1.
Subscribers can continue watching Part 3 in this series here.
Subscribe to this Podcast on iTunes
70 एपिसोडस
כל הפרקים
×SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing In this second video in our SceneKit and ARKit basics series, we’ll look at a few SCNActions used to delay adding content to the scene, and most importantly, we’ll talk about hit testing. By the end of the video, you’ll be able to tap the screen, detect whether you touched the ball node (set up from the previous lesson) and apply a physics impulse to it. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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CartoonSmart Tutorials
SceneKit and ARKik – Basics Tutorial – Part 1 In this first video tutorial using the ARKit and SceneKit template, we’ll remove the starting assets and build a simple box and ball scene. We will use Swift 4 to program the ball to have a physics body affected by gravity so it then drops onto the box, which has a static physics body. You’ll learn how to setup objects in the Scene Editor, then enumerate through the children in the scene to find those objects by name with Swift. We’ll also discuss some debug options, like seeing the world origin, physics bodies, and augmented reality feature points. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
Adobe Animate CC 2018 – Basic Tutorials – Part 1 In this Adobe Animate basics video tutorial, we’ll discuss the selection and sub-selection tools, which are essential for manipulation vector points in the program (as well as selecting things). We’ll also cover some helpful preferences (like contact-sensitive selection) and some other beginner concepts. Subscribe to this Podcast on iTunes…
How to Ink then Shade a Clothing Heavy Comic Book Character – Part 2 In this second video we’ll ink and shade the clothing of the character we sketched in part 1. Subscribers can continue watching Part 3 in this series here. Subscribe to this Podcast on iTunes
How to Ink then Shade a Clothing Heavy Comic Book Character – Part 1 The initial sketch of a comic book character illustration we’ll color and shade in future video tutorials. Recorded in real time. Subscribe to this Podcast on iTunes
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How to Draw, Shade and Color a Male Comic Book Character’s Face using Procreate A fun off-the-cuff video tutorial on how to draw using Procreate and (optionally) an iPad Pro. This lesson I’ll draw a comic book style male character in a typical “stare down” pose. Recorded in real time (not a speed drawing). Subscribe to this Podcast on iTunes…
Build an iMessage App Part 14 – Adding a Resend Button Finally we’ll polish off the tutorial series by adding a resend button to the app. This way once a user has completed their masterpieces and saved them, all they’ll need to do on the intro screen is scroll to their previously saved image and hit resend. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
Build an iMessage App Part 13 – Refining the Picker Wheels In this Swift 3 video tutorial, we’ll make the picker columns / components respond more intuitively. Hosts: Justin Dike Subscribe to this Podcast on iTunes
Build an iMessage App Part 12 – Adding the “Sayings” Images In this video we’ll add the secondary image to the image container. Hosts: Justin Dike Subscribe to this Podcast on iTunes
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Build an iMessage App Part 11 – Saving the Image to Send as an MSMessage and as Data to Retrieve In this Swift 3 tutorial we’ll save everything in our image container as data (which can be saved to the User Defaults), then insert the image into the conversation as an MSMessage. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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CartoonSmart Tutorials
Build an iMessage App Part 10 – Rotating with a UISlider and Going Back to Intro Screen In this video tutorial, we’ll rotate the main emoji image using a UISlider, then write the Swift 3 code to go back to the initial starting screen of the app Hosts: Justin Dike Subscribe to this Podcast on iTunes
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Introduction to Sprite Kit – Part 8 – Changing zPositions at Runtime and Making a Custom Class In this final video, we’ll use the update method to check where the player is and then change the zPosition (layering) of buildings based on that value. This will make it look like the player is visually in front of or in back of a particular building. Then finally we’ll create a Castle class, or subclass of SKSpriteNode, and demonstrate how this custom class can have it’s own functions and properties. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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Build an iMessage App Part 9 – Scaling with a UISlider and Saving the Scale to User Defaults In this video tutorial, we’ll scale the main emoji image using a UISlider, then save the scale value as a preference in the user defaults (formerly the NSUserDefaults) Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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Introduction to Sprite Kit with Swift 3 – Part 7 – Detecting Physics Contacts Between Bodies In this video tutorial, we’ll add an SKPhysicsContactDelegate to the class, then add a didBegin contact statement to listen out for physics notifications from bodies. This requires setting the categoryBitMask and contactTestBitMask on the player and a hypothetical building object that we add this lesson.Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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1 Build an iMessage App Part 8 – Re-positioning the Emoji from the Last Location Saved in the User Defaults
Build an iMessage App Part 8 – Re-positioning the Emoji from the Last Location Saved in the User Defaults In this Swift 3 video tutorial we’ll discuss how to reposition the emoji in the image container based on the last location the user had moved it to. This is done by saving the x and y location in the User defaults Hosts: Justin Dike Subscribe to this Podcast on iTunes…
Introduction to Sprite Kit with Swift 3 – Part 6 – Gesture Recognizers In this video tutorial we’ll add Swipe, Tap and Rotation gestures recognizers to the scene. We’ll discuss properties and related functions for each, as well as converting radians to degrees and removing all gestures from the scene. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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Build an iMessage App Part 7 – Customizing the Emoji Picker and Adding an Image Container In this Swift 3 and iMessage video tutorial, we’ll add an image container which will house the main emoji image and secondary “saying” image, which ultimately get saved and sent in the MSMessage. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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Introduction to Sprite Kit – Part 5 – Short Interlude to look at a Cross Platform Project We’ll take a short break from the previous project and explore the Cross Platform Sprite Kit template included with Xcode. This is a project that has an iOS, tvOS, WatchOS and MacOS Target. The neat thing about this template is all four device types use the same GameScene.swift and GameScene.sks files. So ideally, you can code once and deploy to all those devices. We’ll also look at how to add files to a particular device Target after they’ve already been imported or created (this is done in Xcode’s Build Phases tab) Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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Introduction to Sprite Kit with Swift 3 – Part 4 – Action Groups / Sequences and Run Blocks In this video, we’ll continue working with SKActions, by changing the previous lesson’s walk actions into a sequence of actions. This will allow you to run code at the end of a sequence. In this example, when the player begins walking we’ll make gravity affect him (creating an effect like wind is pushing him), then when the player has stopped walking, gravity will no longer be in affect. We’ll also look at create a speed variable for movements and frame animations of the player. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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CartoonSmart Tutorials
Build an iMessage App Part 6 – Customizing the Emoji Picker and Adding an Image Container In this Swift 3 and iMessage tutorial, we’ll add an image container which will house the main emoji image and secondary “saying” image, which ultimately get saved and sent in the MSMessage. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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CartoonSmart Tutorials
Introduction to Sprite Kit with Swift 3 – Part 3 – Introducing SKActions and Detecting Touches In this video tutorial, we’ll continue where we left off in the last video and run SKActions on our player. We’ll work both with programmatically setup SKActions as well as Actions created using the Timeline in the Scene Editor. Then we’ll work with detecting touch locations as well as using the update function to check on the player’s location. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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CartoonSmart Tutorials
Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties In this video tutorial we’ll jump right in by adding player art assets to the game, then use them in our Sprite Kit Scene file by setting physics properties on an SKSpriteNode. We’ll tinker with some of the physics, then look at how to declare / cast an SKSpriteNode variable in the GameScene.swift which equals the child node setup in the Scene (.sks file). Sounds like a lot, but its a quick and painless introduction to the power of Sprite Kit and the Scene Editor. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
Build an iMessage App Part 5 – Adding the Second UIPickerView In this part of our Swift 3 / iMessage app video tutorial, we’ll progress from the intro screen to an expanded mode where the user will customize the image they want to create. We’ll remove our first UIPickerView and replace it with a two component (column) wheel which will eventually have options to add a caption to our image and manipulate the size, position and rotation of items. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
Build an iMessage App Part 4 – Styling UIButtons and UIView Animations In this video we’ll add a UIButton to eventually move away from the intro picker, but primarily we’ll focus on styling the button, adding custom fonts to Xcode, repositioning (and animating) views when we switch between expanded and compact mode. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
Introduction to Sprite Kit with Swift 3 – Part 1 – The Starting Template A quick video tutorial for FIRST time users of Xcode 8, Sprite Kit, and (later on) Swift 3. This video is a quick tour of the general settings in Xcode 8, and the GameScene.sks file. We’ll tinker a bit with some physics properties and run the Simulator a few times to experiment. If you already have some experience with Xcode, you can skip this intro video. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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Build an iMessage App Part 3 -Using Images in the Picker and Selecting Rows (Video Tutorial Podcast 39) In this video tutorial we will replace the UILabels in our UIPickerView and instead use UIImageViews. We’ll also look at the code to detect what row has been selected. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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Build an iMessage App Part 2 -UIPickerView Setup (Video Tutorial Podcast 38) In this video tutorial we’ll add a UIPickerView to our Swift 3 Xcode project. Hosts: Justin Dike Subscribe to this Podcast on iTunes
Build an iMessage App Part 1 – Template Introduction (Video Tutorial Podcast 37) In this course we will build an iMessage app (Similar to our Cartoon Me app available at http://tinyurl.com/cartoonmeapp ) that lets users select images from a UIPickerView, then customize the image with another UIView. For example, people could select an emoji cartoon, then add a background meme, or caption image like “LOL”. Users can even save these images to re-edit later. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
Sticker Packs and How to make Animated PNGS (Video Tutorial Podcast Episode 36) In this Xcode 8 video tutorial, we’ll take a quick look at Sticker Packs for iOS 10, how to set them up, how stickers are sent, and then we’ll discuss how to create animated PNGs (APNG files) as an alternative resource asset that can be imported to Xcode. In other words instead of using Sticker Sequence, you can import APNG which can have some advantages. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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How to Setup Tile Maps in Xcode 8 In this video tutorial, you’ll learn how to setup Tile Maps in Xcode 8. We’ll look at the new Tile Map Node, the tools to paint tiles in the node, and even some tips on how to create your adjacent tiles to bring into Xcode. Plenty more to come at CartoonSmart.com for iOS 10 and Xcode 8. Watch Fullscreen Download the Tile Map Template / Other Assets Subscribe to this Podcast on iTunes…
How to Setup a Sprite Kit based watchOS 3 App (CartoonSmart Video Tutorial Podcast Episode 35) Learn how to start programming a game using Sprite Kit on Apple Watch. This tutorial using Xcode 8, Swift 3 and targets Watch OS3 on the simulator. You’ll learn how to add a Watch target to an existing Sprite Kit based object, add a WKSwipeGestureRecognizer to the InterfaceController than ultimately detect those swipes in the GameScene.swift. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
Switching from Swift 2.2 to 3 in Xcode 8 (CartoonSmart Video Tutorial Podcast Episode 34) Watch Fullscreen In this video tutorial podcast we’ll take a look at a typical Universal Swift based project and up convert it to Swift 3. We’ll be using an early version of Xcode 8, so things may change later on, but this will give you Swift 3 early adopters an idea of what to expect when converting from Swift 2.2 or 2.3 to Swift 3. Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
How to Draw Donkey Kong Style Pixel Art (Video Tutorial Podcast Episode 33) In this Adobe Animate / Flash video tutorial, we’ll teach how to draw vector art to look like retro pixel art. Ironic huh. And as the title says, in particular we’ll mockup a Donkey Kong style board. We’ll also teach how to animate a rolling barrel. As usual with our podcasts we are joined by my alter-ego Clevon. Enjoy! Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
How to Change Entire Image Sequences in Adobe Animate (Video Tutorial Podcast Episode 32) Today we’ll look at how to take a series of already-exported images, import them into either Adobe Flash or Animate, make mass changes to them using the Edit Multiple Frames option, then re-export them. Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
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Sets / Set Collections in Swift (CartoonSmart Video Tutorial Podcast 31) Watch Fullscreen This Swift video tutorial we’ll talk about creating Set collection variables. Sets are similar to arrays, but are unordered collections. You can check if a set contains an element using the .contains property. You can add or remove to a Set using .insert and .remove . You iterate through a set collection using a for loop. You can also compare collections using .isSubsetOf , .isSupersetOf , .isDisjointWith . Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
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Logical AND OR operators with Swift (CartoonSmart Video Tutorial Podcast 30) Watch Fullscreen This Swift video tutorial we’ll talk about logical AND (&&) and OR ( || ) operators. Okay, not the most exciting Swift tutorial, but an essential for anyone programing an iOS or tvOS app with Xcode. Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
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Nil Coalescing Operators with Swift (CartoonSmart Video Tutorial Podcast 29) Watch Fullscreen In this Swift video tutorial, we’ll talk about nil coalescing operators. This operator, defined by two question marks ( ?? ), allows you to quickly set a variable equal to a default value if another variable is nil. For example, let someVar = varThatMightBeNil ?? defaultAmount Subscribe to our podcast on iTunes or through your favorite RSS reader at Cartoonsmart.com/podcasts or check out our more serious tutorials by visiting the main page at CartoonSmart.com Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
Ternary Conditional Operators in Swift 2.2 (CartoonSmart Video Tutorial Podcast 28) Watch Fullscreen This video tutorial we’ll talk about how to shorthand some if…else statements with the ternary conditional operators. With a bool variable you can quickly make a value equal something based on two conditions. For example… let someVar = question ? answer1 : answer2 , where question is a bool variable. This video is from CartoonSmart’s Video Tutorial Podcast , so keep in mind, this is partly just for fun. We keep things light. Subscribe to our podcast on iTunes or through your favorite RSS reader at Cartoonsmart.com/podcasts or check out our more serious tutorials by visiting the main page at CartoonSmart.com Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
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CartoonSmart Tutorials
Why Program Using Optionals in Swift (Video Tutorial Podcast Episode 27) Watch Fullscreen In this Swift video tutorial, we’ll discuss the how’s and why’s of programming optional variables in any of your iOS or tvOS apps or games. Optionals allow you to test if a variable is nil or not. We’ll go over testing for nil values, then safely forcing a value from an optional variable. Hosts: Justin Dike, Clevon O’Doul…
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How to Pause and Repeat Actions in an SKAction Sequence with Swift and Sprite Kit (CartoonSmart Video Tutorial Podcast Episode 26) Watch Fullscreen Subscribe to this Podcast on iTunes In the first couple minutes we’ll give viewers a little background on why they might want to pause, then repeat the last action in an SKAction sequence (specifically, we’ll take a quick look at our current Card and Board Games tutorial series). Sprite Kit allows developers to create sequences of code, for example, you might move a star up on the Y axis, then left on the X axis, then scale it down, and so on. But you can also create an SKAction (SKAction.runBlock) which simply runs a block of code, which provides for some really advanced functionality. In our example, we’ll create a sequence that waits for a duration (SKAction.waitForDuration) then runs a block of code, then waits again, then runs more code and so on. So what happens if we want to re-run one of those actions. For example, if the code prompted users to “Draw another card”, in a card game. We would need to track backward in the original SKAction sequence, and run it again from there. This obviously makes for an interesting example! Even if you’re currently watching our Card and Board Games tutorial series for iOS or tvOS apps, you’ll probably enjoy this stripped down version of what’s taught there. Hosts: Justin Dike, Clevon O’Doul…
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Manipulating Strings in Swift 2 (CartoonSmart Video Tutorial Podcast Episode 25) Watch Fullscreen In this video tutorial, we’ll discuss some of the fun you can have with String type variables with Swift 2 in an iOS or tvOS based app. Marvel at how we can create a string using an array of Character types, then do things like count the number of characters in a string, append text to a string variable, convert a String to all lower case or upper case with Swift (.lowercaseString .uppercaseString), check if a String contains a pattern of characters (using .rangeOfString) or contains a prefix / suffix (using .hasPrefix and .hasSuffix ). If your mind hasn’t already been blown by that point, watch as we check in with some live viewers watching our podcast in realtime. Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
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How to Setup a WordPress Site Part 5 (CartoonSmart Video Tutorial Podcast Episode 24) In the continuing saga of setting up Clevon’s wordpress-ed based website, we’ll actually install a theme worth a damn (Cardinal by Swift Ideas) and begin to show off some of the nice features of it. Cardinal, like many of the other themes by Swift Ideas, is an amazing framework that makes advanced website functionality possible by simply clicking the feature you want and moving it / sizing it within a module based system. So you could create an animated slider, animated text, multi-layered parallax image, all within a few steps, without any kind of coding or shortcodes. Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
Swift Defer Statements and Programming with Emojis (CartoonSmart Video Tutorial Podcast Episode 23) Watch Fullscreen Time to learn about defer statements! This chunk of code runs in functions marked with the throws option, regardless of whether or not an error occurs. Hrm doesn’t sound right. What the heck , here’s what the official Swift Programming Guide has to to say… “Use defer to write a block of code that is always executed before a function returns, regardless of whether an error was thrown. You can use defer even when there is no error handling, to simplify functions that can return from several different places” . Yeah, so that. We also have some fun programming with emojis! As usual, curb your appetite for serious programming tutorials. These are just for fun! Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
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How to Program Generics with Swift (Video Tutorial Podcast Episode 22) In this video tutorial we’ll look at how to use Generics in a Swift function. A generic function or method works on collections of different types. Or to put it another way, a function could accept different parameter types when called. In this lesson we’ll use two simple types, String and Int. Like many of our previous Swift tutorial video podcasts, we’ll work in an iOS Playground file, but this same code works fine in any Swift based project: Mac, tvOS, iOS. Hosts: Justin Dike, Clevon O’Doul Watch Fullscreen Subscribe to this Podcast on iTunes…
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Error Types with Swift (Video Tutorial Podcast Episode 21) Watch Fullscreen This tutorial we will discuss Error types in Swift, include do and catch statements. This can be a tad confusing to new iOS / tvOS developers but hopefully this video lesson will make some sense of it. Like all our podcasts, we’re here to have fun! If you want to get serious, head over to CartoonSmart.com for a full boat of project based tutorials on Swift, Sprite Kit, Xcode and plenty more. Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
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Functions with Parameters that Return Multiple Values in Swift (Video Tutorial Podcast Episode 10) Watch Fullscreen We’ll go through more of the official Swift Programming in this iOS / tvOS video tutorial. This episode we look at functions that take in an Array parameter, and return multiple Int values. As usual, this is an off-the-cuff, fun lesson from CartoonSmart.com Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
How to Draw a Robot Head in Adobe Animate (Video Tutorial Podcast Episode 9) In this video tutorial podcast, we’ll have some fun drawing a head using Adobe Animate’s vector illustration tools. This could be the beginning of a larger illustration or as simple as a decal or bumper sticker. Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
SKActions with Swift and Sprite Kit (Video Tutorial Podcast Episode 8) Watch Fullscreen In this iOS and tvOS Swift / Sprite Kit video tutorial, we’ll take a humorous look at creating a sprite in the Scene Editor, cast it as a variable named zombie, then scale it up and down using SKActions. We’ll also discuss a iterating through every child in an SKScene, while testing its class type and name value. As usual, you can find plenty more (and serious) Swift lessons at CartoonSmart.com Hosts: Justin Dike, Clevon O’Doul…
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Picking on the Swift Documentation – For and Switch statements (Watch the Video Tutorial Podcast Episode 7) Watch Fullscreen This episode we take some code straight from Apple’s Swift 2.2 Programming documentation and pick it apart. Or pick on it. We’ll look at for statements and switch statements in Xcode, with some humorous line-by-line explanations of what exactly is going on. And yes as the intro implies, we meant to cover functions, but got distracted and instead just discussed for statements in the beginning. As usual, find more awesome Swift and Sprite Kit video tutorials at CartoonSmart.com Hosts: Justin Dike, Clevon O’Doul…
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Swift While Statements Compared to the Update Function in Sprite Kit (Watch the Video Tutorial Podcast Episode 6) Watch Fullscreen In this video podcast, we will look at incrementing variables using a traditional while statement, then compare that to the update function in a Sprite Kit based Xcode project. As usual, find more awesome Swift and Sprite Kit video tutorials at CartoonSmart.com Hosts: Justin Dike, Clevon O’Doul…
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Working with the Scene Editor in Xcode (Watch the Video Tutorial Podcast Episode 5) Watch Fullscreen Learn how to animate frame sequences and create movement actions in the Timeline of Xcode 7’s Scene Editor. We’ll also turn on physics in the scene, and talk about the Dynamic / Affected by Gravity settings. You’ll see the difference between a sprite character and non dynamic floor. As usual, find more awesome Xcode video tutorials at CartoonSmart.com Guest instructor: Clevon O’Doul…
Dictionaries with Sprite Kit and Swift 2 (Watch the Video Tutorial Podcast Episode 4) Watch Fullscreen Learn more Swift 2, as we cover the basics of Dictionaries in this CartoonSmart.com video tutorial podcast. We’ll discuss how to create a Swift dictionary with and without initial values, how to iterate through every key and value and how to remove entries. Hosts: Justin Dike, Clevon O’Doul…
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Arrays with Sprite Kit and Swift 2 (Watch the Video Tutorial Podcast Episode 3) Watch Fullscreen Learn more Swift 2, as we cover the basics of Arrays in this CartoonSmart.com video tutorial podcast. We’ll discuss creating an array with some initial data, then iterating through it. Hosts: Justin Dike, Clevon O’Doul…
Basic Variable Types with Swift and Sprite Kit (Watch the Video Tutorial Podcast Episode 2) Watch Fullscreen Learn the basics as we discuss String, Int and Float types in Swift and Sprite Kit in Xcode. Find more iOS and tvOS video tutorials at CartoonSmart.com . Hosts: Justin Dike, Clevon O’Doul
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CartoonSmart Tutorials
Casting with Swift and Sprite Kit (Download the Video Tutorial Podcast Episode 1) Watch Fullscreen Learn how to cast a child in your Sprite Kit scene as a declared variable in your GameScene.swift file. We’ll pick on an SKLabelNode but casting works the same whether its an SKSpriteNode or other type class that you could layout in Xcode’s Scene Editor. This is an important video for anyone new to Sprite Kit and trying to figure out how to program the connection between your scene based objects and your Swift code. Find more iOS and tvOS video tutorials at CartoonSmart.com . Hosts: Justin Dike, Clevon O’Doul…
Discussion on the new Top Level Domains (Bonus Show 5) Join us in this serious talk (eye roll) on the new top level domains you can register. What are top level domains, or TLD’s for short. You’re probably already familiar with .com, .net , and the rest of the “normal” ones. Right? You’ve been on the internet once or twice, eh? Well now there’s a whole slew of new TLD’s you can register. Yes, weird ones like. Disney.men , Hair.club, ForeignObject.tools . See what could possibly turn up when we take wild stabs in the dark at GoDaddy’s recommended domains. Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
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CartoonSmart Tutorials
Swift iOS Tutorial on Enum Types (Video Tutorial Podcast Episode 20) Watch Fullscreen In this lesson we’ll look at enum type variables with Swift. These are constant variables which could be used for getting back a raw value, but in most cases, enums are simply used as identifiers, like Rank.Ace or just .Ace . Where the value isn’t important, but testing whether or not a particular thing is an Ace type is important. Yes, yes, it can seem a little strange at first, but watch this iOS (or tvOS) video tutorial for Swift and you’ll see how useful these can be. You’ll also get to hear the first ever CartoonSmart jingle (its terrible). Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
How to Setup a WordPress Site Part 4 (Video Tutorial Podcast Episode 19) We’ll continue building Clevon’s WordPress based website, this time discussing some essential plugins. Okay, the ones we feel are essential. These include Jetpack. VaultPress (a paid plugin which is part of the Jetpack suite), Facebook Pixel Convertor, Duplicate Post, and Google Analytics. By no means, a comprehensive list of great plugins, and we’ll undoubtably install more down the road. Fair warning, this podcast is meant to be as funny as it is humorous, so take it with a grain of salt, and just enjoy a break from your normal learn-o-sphere. Subscribe to our podcast on iTunes or through your favorite RSS reader at Cartoonsmart.com/podcasts or check out our more serious tutorials by visiting the main page at CartoonSmart.com Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
Announcing ClevCon 2016 Audio Only (BONUS show 4) We make good on our promise to let Clevon announce the 2nd annual ClevCon, July 4 outside the River Falls post office, assuming the Post Office is actually closed on July 4. If not, the event will probably be cancelled and tickets will not be refunded. Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
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CartoonSmart Tutorials
How to Draw a Logo Part 2 ( Video Tutorial Podcast Episode 18) Continuing from yesterday we’ll finish off making the Uhmerican Made logo, so this is yet another free digital illustration tutorial brought to you by CartoonSmart.com . We’ll work in Adobe Animate (or Adobe Flash is fine too), and look at masking, more with gradients, using the polystar tool. And as usual, Clevon will regal us with plenty of unique and entertaining stories in this hybrid tutorial / purely-for-entertainment-purposes style podcast. Enjoy! Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
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CartoonSmart Tutorials
How to Draw a Logo Part 1 ( Video Tutorial Podcast Episode 17) This digital illustration tutorial will teach you how to use Adobe Animate or Adobe Flash to create a vector based logo from scratch. We’ll discuss some initial resources and inspiration for a potential logo, then use the Text tool in Adobe Animate to lay down our initial font. After that we’ll break it apart (so the editable text is no longer editable) and now a fill shape, which we can then color and manipulate. We’ll add a gradient, outline the text and most importantly, have fun in yet another don’t-take-it-too-seriously CartoonSmart.com video tutorial podcast. Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
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CartoonSmart Tutorials
How to Set Up a WordPress Site Part 3 (Video Tutorial Podcast Episode 16) In this video tutorial, we’ll continue setting up Clevon’s new WordPress site from scratch, by looking briefly into some common things everyone should know about the WP dashboard. The difference between pages and posts, how to switch themes, why themes in WordPress are so powerful. As usual, these are just fun off-the-cuff tutorials, mostly for fun! Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
Product and Branding Ideas with Clevon (Audio-Only Podcast BONUS show 3) Topics include the Truck Buck, a bike rack style deer harness, stores that start with Nothing But…(insert product), and a VIP drive thru pass. Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes
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CartoonSmart Tutorials
Swift Classes with Init and Deinit (Video Tutorial Podcast Episode 15) Watch Fullscreen Continuing from yesterday’s exercise, we will add an init and deinit statement to our Swift class. For any first time iOS or tvOS programmers this is a great starter tutorial. Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
Marketing Tips with Clevon BONUS Audio-Only Show (Podcast Bonus 2) This episode we’ll go over some marketing tips from what we can find on the internet and see how they compare to both Clevon and Justin’s own experiences with online and more brick and mortar style businesses. This is an audio only broadcast. Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
How to Write a Class with Swift and Sprite Kit (Video Tutorial Podcast Episode 14) Watch Fullscreen We’ll dive back into the official Swift Programming Guide to look at how to write a Class. Yes, one of the most basic things you’ll want to know when beginning to program for iOS or tvOS. As usual with a CartoonSmart tutorial podcast, we’re here to have fun learning Swift and Sprite Kit! Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
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CartoonSmart Tutorials
How to set up a WordPress Site Part 2 (Video Tutorial Podcast Episode 13) In this lesson, we’ll talk about how to manually upload the WordPress zip then upload it to your website. This is an important video tutorial if you aren’t hosting with a provider thats already setup your wordpress site. So for example, if you are switching your site to start using wordpress. Before the big upload, we will need to create a new database in MySQL, then edit the wp-config.php file with the new database username and password. And if you are not familiar with the term FTP, we’ll discuss creating a new FTP user to access your website’s content using an FTP program (for example, Transmit on the Mac ). While we FTP the contents of the WordPress zip, Clevon will tell us about one of his life accomplishments, surmounting the seven summits. Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
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CartoonSmart Tutorials
How to set up a WordPress Site Part 1 (Video Tutorial Podcast Episode 12) This video tutorial we’ll discuss how to setup a WordPress website. We’ll discuss the differences between registering your domain and getting a host, and how you can get a pre-setup WordPress hosting plan with the domain included (probably the easiest option if you don’t have either a domain or host). We’ll talk about some of the new top-level domain name options (like .pizza). We’ll take a quick look at the WordPress dashboard. We’ll also go into how to point a previously registered domain to the DNS or Domain Name Servers of a different hosting provider (than who you bought the domain from). Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
How to Open URLs in Safari with Swift and Sprite Kit (Video Tutorial Podcast Episode 11) Watch Fullscreen This video we’ll learn how to open the Safari window within your iOS app itself, which can also limit the user from opening other domain, or simply pass the user off to the actual iOS Safari app. As usual this is a humorous CartoonSmart.com video podcast. Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
Marketing Tips with Clevon BONUS Audio-Only Show (Podcast Bonus 1) This episode we’ll be discussing some of Clevon’s home grown, tried and true “gig economy” marketing tips for freelancers. And this is an audio only broadcast. Do not adjust your dial. Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podcast on iTunes…
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