Artwork

artistsandhackers द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री artistsandhackers या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal
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Art Tools: Designing Interactive Fiction with Twine

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Manage episode 327586764 series 2899545
artistsandhackers द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री artistsandhackers या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal

Chris Klimas is the original creator of Twine, a popular open source expanded toolset for creating branching narratives and interactive experimental stories and game. He talks about its creation, community and where it's going next.

episodes notes

Art Tools are our series of mini episodes with the creators of innovative and experimental software and hardware tools for creative expression.

Twine is a tool for creating branching narratives or what some people call "Choose Your Own Adventure"-style games. Originally created in 2009, Twine allows creators to make interactive stories, poems, text games or experimental prose. Twine is free and open source software that runs in a web browser or downloaded as an application, and while most Twine projects are text-only, some feature sound and images. At this point, there are tens of thousands of games, artworks and projects made with Twine, and these works are presented on websites, shared on the game distribution platform Itch.io or even shown in museums like the Whitney Museum of American Art.

Over its 13 years of existence Twine’s been extended in many different directions, with themes and example code. And it’s really easy to get started. Where other interactive fiction software is created solely with text and code, Twine features a visual design tool that feels as easy as creating an email. We talked to Twine’s creator Chris Klimas to find out more about its history and current development and community.

  continue reading

24 एपिसोडस

Artwork
iconसाझा करें
 
Manage episode 327586764 series 2899545
artistsandhackers द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री artistsandhackers या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal

Chris Klimas is the original creator of Twine, a popular open source expanded toolset for creating branching narratives and interactive experimental stories and game. He talks about its creation, community and where it's going next.

episodes notes

Art Tools are our series of mini episodes with the creators of innovative and experimental software and hardware tools for creative expression.

Twine is a tool for creating branching narratives or what some people call "Choose Your Own Adventure"-style games. Originally created in 2009, Twine allows creators to make interactive stories, poems, text games or experimental prose. Twine is free and open source software that runs in a web browser or downloaded as an application, and while most Twine projects are text-only, some feature sound and images. At this point, there are tens of thousands of games, artworks and projects made with Twine, and these works are presented on websites, shared on the game distribution platform Itch.io or even shown in museums like the Whitney Museum of American Art.

Over its 13 years of existence Twine’s been extended in many different directions, with themes and example code. And it’s really easy to get started. Where other interactive fiction software is created solely with text and code, Twine features a visual design tool that feels as easy as creating an email. We talked to Twine’s creator Chris Klimas to find out more about its history and current development and community.

  continue reading

24 एपिसोडस

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