All of Know Direction’s Shows, including Pathfinder and Starfinder News, Reviews, Interviews, and Actual Play podcasts.
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Our heroes fight a deadly menace hiding in a scrapyard. Listen Now!(mp3)
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In episode 108 of Game Design Unboxed: Inspiration to Publication, we chat with Connie Vogelmann about her design Apiary. What started as her journey as a playtester for Stonemaier Games, quickly dominoed into an invitation to a designer day where she showcased Apiary and ultimately led to it being signed. Connie shares the lessons she learned alon…
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Alex and James share their thoughts on the latest revisions to the Starfinder 2e playtest rules. Listen Now! (mp3)
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John, Ron, and Jason talk about crafting encounters for Starfinder 2nd Edition. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
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Moldy cultists can wreak havoc on team chemistry! Listen Now!(mp3)
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In episode 107 of Game Design Unboxed: Inspiration to Publication we talk with David Gordon about his co-design Monkey Palace, the new LEGO game! Learn about how he and TAM took a design brief given to them and designed an engine building game about building temples to upgrade your engine to earn banana points. Also, hear about the constraints that…
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John, Ron, and Jason talk about crafting monsters for Starfinder 2nd Edition. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
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Look out for grabby oozes dropping from above! Listen Now!(mp3)
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In episode 106 of Game Design Unboxed: Inspiration to Publication we talk with Jason Slingerland about his co-design Tír na nÓg. When Jason started designing in 2012 there weren’t many resources for designers so he started the Building the Game podcast with a friend. He used the podcast to help himself and other designers learn more about games, th…
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Alex and James recount their experiences running and playing in Starfinder 2e playtest sessions. Listen Now! (mp3)
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John, Ron, and Jason talk about some of the latest news coming out about Starfinder 2nd Edition. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
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Our heroes encounter dangerous creatures and ghost couriers as they travel the catwalks of the ghost levels. Listen Now!(mp3)
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In episode 105 of Game Design Unboxed: Inspiration to Publication we talk with Bernie Lin and Brendan Kendrick about their first design Omicron Protocol, a skirmish miniatures game designed to help bring more people to the love of miniatures. They were inspired by a convention panel to self-publish knowing they wanted to create an “intra-apocalypti…
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Transformers historian and super fan Jim Sorenson tells Ryan about joining the Essence20 writing team on Enigma of Combination and Technorganic Secrets. Listen Now! (mp3) Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com. Although the host works for Renegade G…
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John and Jason stray off topic with the closing of the year and talk about their holiday traditions. Listen Now!
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Our heroes are inundated with holographic ads that do more than try to sell products! Listen Now!(mp3)
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In episode 104 of Game Design Unboxed: Inspiration to Publication we talk with Mads Fløe about their co-design Shake that City. The draw of the game was a device that randomized how to drop out 9 different cubes in a 3×3 grid. These cubes worked to help you decide what tiles you could draft and place into your city. Figuring out how to make the mac…
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Alex takes James, Randal, and Rob through a Thanksgiving one shot of the Starfinder Second Edition playtest. Listen Now! (mp3)
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John and Ron talk about bringing Pathfinder 2e characters into a Starfinder 2e adventure. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
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The newly formed team tackle a dangerous animated statue! Listen Now!(mp3)
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In episode 103 of Game Design Unboxed: Inspiration to Publication we talk with Nick Bentley on how he redesigned Underdog Game’s Trekking the World and why they decided to call it a second edition versus a new name. Learn what changes were made to make the game both more streamlined and more gamery. How they chose to keep some graphic design choice…
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John, Jason, and Ron talk about Thanksgiving Plans, Dogs, and Monstrous Cybernetic Turkeys! Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
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Our heroes find themselves in the ghost levels of Absalom Station! Listen Now!(mp3)
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In episode 102 of Game Design Unboxed: Inspiration to Publication we talk with Mike Danovich about his RPG system created to partner with different events and businesses in the Chicago area including Revolution Brewery. In that partnership he got to design character sheets for the different hops that are featured on their Hero IPA variety packs as …
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John, Jason, and Ron talk about Starfinder Theme Parks. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
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Ryan talks about using politics in Essence20 campaigns after ranting about the absurdity of a second Trump presidential term. Listen Now! (mp3) Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com. Although the host works on Essence20 as a freelancer for Renegade…
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Our heroes find themselves in a plummeting elevator as we begin the Starfinder 2 Playtest Adventure, A Cosmic Birthday. Listen Now!(mp3)
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Alex takes James, Ryan, and Loren through a One Shot At Shelly’s, and the Starfinder Second Edition playtest. Listen Now! (mp3)
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In episode 101 of Game Design Unboxed: Inspiration to Publication we talk with Kirsten Lunde about Ovation, a game-school inspired design that originated from her wanting to teach her son about classical music but wasn’t able to find a game themed that way at the time. Since then, she worked to be as inclusive in the creation of the game as she cou…
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John, Jason, and Ron talk about spooky stuff in Starfinder. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
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The Final Episode of Intrepid Scoundrels! Listen Now!(mp3)
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In episode 100 of Game Design Unboxed: Inspiration to Publication we celebrate the 100th episode with Phil Walker-Harding talking about 10 years of Sushi Go! From his initial self-imposed design challenge of making a simple set collection game to the concept of “panning for gold” when trying to create a simplistic game. We discuss what we as design…
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John, Jason, and Ron talk about monsters in the Starfinder 2nd edition playtest. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
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In our penultimate episode, the scoundrels take partial control of the Hutt frigate, but now must deal with a powerful Sith Lord! Listen Now!(mp3)
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In episode 99 of Game Design Unboxed: Inspiration to Publication we talk with Dan Cassar about his design Arboretum. Dan talks about how you’re building paths of trees while balancing the colors remaining in your hand in order to score. Using the layout of the final path of cards gave the feeling of an arboretum. We talk about themes and how they c…
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John, Jason, and Ron talk about some of the differences between Starfinder 1st edition and the Starfinder 2nd edition playtest. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
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Ryan and Randal join Alex and James to roll up their first Starfinder Second Edition playtest characters for Alex’s upcoming one-shots. Listen Now! (mp3)
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The crew infiltrate a fancy party posing as roadies, only to find themselves caught in a trap on a Hutt frigate! Listen Now!(mp3)
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A closer look at the Essence20 spellcasting system from the My Little Pony Core Rulebook. Listen Now! (mp3) Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com. Although the host works for Renegade Game Studios, this podcast and the network that hosts it are not…
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In episode 98 of Game Design Unboxed: Inspiration to Publication we talk with Jacob Jaskov about his design Fog of Love. In the game you play as a fictional couple meeting, falling in love and trying to make the relationship work with each player having their own objectives they want to satisfy while playing the game. Jacob designed the game for hi…
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John and Ron talk about the various tools available for easily building Starfinder 2e Playtest characters. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
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The crew travels to a swamp planet and faces a deadly oggdo bogdo as they seek to destroy an evil kyber crystal. Listen Now!(mp3)
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In episode 97 of Game Design Unboxed: Inspiration to Publication we talk with Jason Lautenschleger and Barry McLaughlin about their design Game Night in a Can. Jason and Barry discuss what it means to be an “inventortainer”. How their in-person game shows turned into their Game Night in a Can product that has now had multiple versions both self pub…
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Ron gives a detailed report about this year’s GenCon and all the cool stuff he saw! Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
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Alex and James give their gut reactions to the Starfinder Second Edition playtest rulebook. Listen Now! (mp3)
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The crew of the Intrepid make their way to a lost Jedi city and must face the wrath of the dead! Listen Now!(mp3)
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In episode 96 of Game Design Unboxed: Inspiration to Publication we talk with Ellie Dix about her design, A Midsummer Night’s Fayre, published by Gamewright. The mechanics were inspired by fairground games. As a kid into adulthood she would gameafy trips and average activities. In her game you play ten mini games. You roll and choose dice while usi…
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Jason and John talk about customizing pre-written adventures to better fit the players in your party. Listen Now!
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The scoundrels narrowly escape a dangerous foe, only to have him return in a nightmarish way! Listen Now!(mp3)
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Associate Producer of RPGs at Renegade Game Studios and MC of Worlds Collide: The Pony Puzzle, Ben Heisler, joins Ryan to share the highlights of Gen Con 2024 for Essence20. Those highlights include the biggest Welcome To Night Vale RPG news since it was announced. And yes, it is run on Essence20! For more information, check out these Glass Cannon …
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