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In episode 85 of Game Design Unboxed: Inspiration to Publication we talk with Jim Fitzpatrick about his game Mission to Planet Hexx. Inspired by a love of SyFy he designed a hex tile game about exploring space with different abilities triggered by moving your ship around the tiles. He learned through playtesting how to create thematic ties between …
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Ryan and Jason go over the Essence20 products revealed at the most recent Renegade Con. Reveals G.I. JOE Roleplaying Game Beginner Box: Boot Camp A 32-page Playing the Game booklet A 26-page first adventure (Snake Pit) A 26-page second adventure (Operation Cold Iron Mission 1: Slithering About) 8 pre-generated characters Steeler Firewall Bullet-Pro…
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In episode 84 of Game Design Unboxed: Inspiration to Publication we talk with Glenn Cotter about his design Mischief, formerly Fickle. Learn how he got the game signed and printed first with Bard Games. Then what happened when he received the rights back and got the game re-signed with Smirk & Dagger as Mischief. Listen as he talks through the desi…
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In episode 83 of Game Design Unboxed: Inspiration to Publication we talk with Doug Levandowski and Yeonsoo Julian Kim about their co-design Home. Home is an RPG that focuses more on storytelling than dice rolling thanks to Tarot cards that help every player take turns as the “Director” of their scary story. With different modules in the RPG no game…
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In episode 82 of Game Design Unboxed: Inspiration to Publication we talk with Fertessa Allyse and Mondo Davis about their party game Mansplaining. Learn not only what the term “mansplaining” means but also, learn how they designed a game made not to offend but allow players to feel what it is to have someone over-explain a subject in a humorous way…
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Jason, John and Ron talk about building a digital tabletop, tools you can use to build NPCs and monsters, as well as how you might incorporate Paizo adventures into your home campaign. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
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In episode 81 of Game Design Unboxed: Inspiration to Publication we talk with Whitney Loraine the designer of Skybound’s Pirate Tails game. Her inspiration came from the push-you-luck set collection mechanics of Biblios. She took what she liked most from that game and created her own game. Listen to her start as a new designer. How going to a conve…
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In episode 80 of Game Design Unboxed: Inspiration to Publication we talk with George Li about his game Misconceptions. His publishing company Rabble was approached by Bud Light Seltzer to create Misconceptions, a game based on debunking other common, but wrong, beliefs. Learn how they worked with Bud Light’s marketing team to design and publish a g…
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With Jason away, Ryan shares the multitude of G.I. JOE packages he received over the holidays. Also, he talks a lot about Classified Dreadnoks, for some reason. Listen Now! (mp3) Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com. Although the hosts both work f…
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In episode 79 of Game Design Unboxed: Inspiration to Publication we talk with Jeremy Posner and Ken Gruhl about their co-design Mantis published by Exploding Kittens. They talk about how they found each other as co-designers and the many games that have spawned from the partnership. How a failed design of Ken’s inspired Jeremy to adapt the idea int…
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Ryan and Jason end the year bantering about the media they’ve been consuming lately. It was supposed to be about all the media they consumed in 2023, but both hosts drew blanks when they went to outline the episode. Listen Now! (mp3) Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired…
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In episode 78 of Game Design Unboxed: Inspiration to Publication we talk with Josh, Jory and Rowan Cappel about their co-design Diced Veggies published by KTBG. This design started as a father/son activity that quickly added a niece/cousin to the mix. Starting from a catchy name they quickly created a dice drafting cooking game with a fun chopping …
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Ryan shares his experiences working on G.I. JOE Roleplaying Game Ferocious Fighters: Factions in Action Vol. 1. Fair warning, Ryan had scheduling issues getting this episode recorded, so it’s long and the editing is loose. Listen Now! (mp3) Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-i…
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In episode 77 of Game Design Unboxed: Inspiration to Publication we talk with Jonathan Chaffer, the mastermind behind the 18-card escape room game line Holiday Hijinks published by Grand Gamers Guild. Jonathan discusses how his holiday gift idea has now turned into a line of creatively crafted escape room games that only requires internet and 18 ca…
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In episode 76 of Game Design Unboxed: Inspiration to Publication we talk with Jeff Horger about the second edition of Dark Domains! Learn what changes to the rulebook, components and gameplay occurred in the second printing. Listen to where the proposed initial design to make a game that included “skulls and tarot cards” came from. And how a multip…
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Jason and Ryan talk about the incorporating puzzles into your TTRPG campaign. For more, check out the Solving Puzzles panel from PaizoCon 2019. Listen Now! (mp3) Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com. Although the hosts both work for Renegade Game …
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Paizo’s lead editor Avi Kool goes into all of the intricate details involved in working on one of the world’s leading roleplaying games, dealing with problematic content, the many unexpected hats an RPG editor has to wear. Also available in writing. Listen Now! (mp3)
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In episode 75 of Game Design Unboxed: Inspiration to Publication we talk with Elizabeth Hargrave about all things birds with her game Wingspan! What started as a game suggestion from her husband turned into a game that has inspired so many women and nature enthusiasts to enter the industry! Hear about how her game evolved through signing it with St…
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Ryan and Jason talk about the options and development history of the G.I. JOE Roleplaying Game’s vilest sourcebook, Cobra Codex. Listen Now! (mp3) Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com. Although the hosts both work for Renegade Game Studios in some…
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On this spooky episode of Legend Lore, jess and Loren crack open the Book of the Dead and gaze into Pathfinder 2’s Undead Archetypes! Follow along as they go over the basics of using these undead character options, share their favourite archetype feats from each archetypes, and then build their own undead characters using the archetypes. Listen Now…
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