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Elements Science

Elements Science

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Elements reveals the science of the world around you. Science is sexy, quirky, scary, beautiful – sometimes all at once (ask a physicist!). Agog at this state of affairs, our contributors raid labs, quiz doctors and even zip through time to bring you unique science coverage. From the latest discoveries and interviews to exciting events, rich histories and stories of science in surprising places, Elements is an offbeat destination for science news, features and comment. Whether you like entic ...
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Dan Fedor, the founder of Blue Bottle Games, joins Bret & Ian to talk about working with collaborators, memorization techniques, AI, GPT-3, picking and choosing systems in a game design, the long lost art of physical goodies in toys, and more.द्वारा indie(Function);
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The GMC's very own friendly tyrant, Mark Alexander, also known as Nocturne, joined Bret & Ian to talk about patience in game communities, the YoYo House, game jams, interesting non-game projects created in GameMaker, photography, a ZX Spectrum-inspired game he's creating, the technology singularity, and of course, the GameMaker Community.…
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Yugo Limbo & Day Lane (LimboLane) join Bret & Ian to discuss their nod-and-shake adventure, Smile For Me, along with designing a minimal, yet expressive format for interacting with the game's world, the challenges it presented, and the considerations developers need to keep in mind when designing Kind Games.…
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Petie and Dazz join us to discuss the evolution of The Spriters Resource over the past two decades. Topics include reverse-engineering, hidden secrets of game assets, sprite comics, the inevitability of all things becoming obsolete, the Great Database Delete, backups, and the strengths of working together with someone with different skills.…
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Robert Hubert and Brian Howard tell us all about their in-alpha title Brutal Grounds, a fast-paced competitive top-down shooter where the player battles using war-balls equipped with weapons and abilities. Topics include the difficulties in trying to make the game balanced for all players, how AIs and hacking influence the development process, and …
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Tri-Heart Interactive's Simran Whitham joins Bret to talk about how a group of university students conceptualized The Otterman Empire at a Crazy Pedro's in Manchester, their journey becoming full-time game developers, running a tight-knit community, and, of course, memes.द्वारा indie(Function);
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In the Season 7 premiere, Bret and Ian chat with the creators behind the top three highest rated games from the 2020 Game Maker's Toolkit Jam, which saw over 5,400 entries. Tune in to learn about the developers, their design process, and what they plan on doing next.द्वारा indie(Function);
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Martin Jonasson, also known as grapefrukt, joins Bret and Ian for an exciting broadcast to talk about recent release holedown, the No More Sweden game jam, post-release bug fixing, and the development process that went into making holedown the satisfying experience it became.द्वारा indie(Function);
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Season VI of indie(Radio); begins with an interview a few decibels lower than Henry Smith's cooperative shouting game, Spaceteam, discussing the evolution of the game's design, the lack of cooperative games involving person-to-person communication, and Henry's goal to help fill that space with yet another fantastic mobile hit.…
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Jumping back to his early days with the Commodore 64, Martin Kool takes us down memory lane, introducing us to technologies we never knew existed that shaped him as a developer, ultimately leading to him working at Q42 and making all the great games he's pumped out so far.द्वारा indie(Function);
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New graphics APIs, modular phones, game engines, and programming languages. Lots of change, and lots of opinions. Zak Strange has a lot of 'em, and he shares his love and frustrations in this episode of indie(Radio);.द्वारा indie(Function);
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In their first ever interview, David and Yaprak DeCarmine give light to the small group of people behind the scenes at Game Jolt, how they've avoided defeat multiple times, and what's in store (pun intended) for the future of Game Jolt.द्वारा indie(Function);
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Andrew McCluskey and Dan Johnston of Chequered Ink join us to tell the tale of their quest to go indie together, reminisce on old Game Maker Community and YoYo Games Sandbox events, and find out what their plan is going forward into the rapidly changing waters known as indie game development.द्वारा indie(Function);
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William Chyr brings us into the world of Manifold Garden, explaining the origin of its physics, how feedback and player experiences have helped shape the game, and his desire for an even deeper understanding of this creative medium.द्वारा indie(Function);
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Sebastian Nigro takes us back to getting into game development through modding, shares what it's like working on an early access title, and findings of his regarding the Twitch community's effect on game development culture.द्वारा indie(Function);
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Voxel artist Zach Soares shares his thoughts on working on a plethora of projects while keeping burnout at bay. Plans for his Patreon, the rest of the year, and upcoming releases are all discussed in this broadcast.द्वारा indie(Function);
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Handmade Hero creator Casey Muratori shares his issues with modern computer applications and operating systems, his hopes for the next generation of software developers, advice on how to maximize the time you have on this earth as an effective creator, and much, much more in just 90 minutes.द्वारा indie(Function);
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In our first ever in-person interview, we have an open chat with Steve Swink and Gabe Telepak about IndieCade and game festivals, which quickly derails into a hilarious talk about pugs.द्वारा indie(Function);
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Bike rides, scarf wearing, and smell artists are just a handful of the crazy things Greg Lobanov loves. Listen in to find out not only what makes Greg tick, but why his inspiring passion for games is so strong.द्वारा indie(Function);
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