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Game Breaking Feature द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री Game Breaking Feature या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal
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Bonus Episode: Aging Games

58:33
 
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Manage episode 215727658 series 2348543
Game Breaking Feature द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री Game Breaking Feature या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal

Steve and Jarrod take a moment to discuss how Aging Games are holding up with a modern context. Is it important to play games in their day? Does Half-Life 2 hold up? Does games-as-a-service mean the doom of a huge portion of gaming history?

Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on Twitter

  continue reading

59 एपिसोडस

Artwork
iconसाझा करें
 
Manage episode 215727658 series 2348543
Game Breaking Feature द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री Game Breaking Feature या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal

Steve and Jarrod take a moment to discuss how Aging Games are holding up with a modern context. Is it important to play games in their day? Does Half-Life 2 hold up? Does games-as-a-service mean the doom of a huge portion of gaming history?

Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on Twitter

  continue reading

59 एपिसोडस

सभी एपिसोड

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Special Guest: Mike Bithell is the Director of John Wick Hex and in this episode he guides us through designing escort missions in games. What makes escort missions bearable? Are there games that get away with it more than others and what if I was the escort mission all along? Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on Twitter Guest: Mike Bithell | @mikeBithell | http://www.mikebithellgames.com/…
 
Special Guest: Jeff Larkin is a VFX Artist at Gunfire Games, the studio behind Remnant: From the Ashes. He spontaneously rolls his way into a discussion about random number generation in games. Why do we use so much RNG in game design? How fair to the player is RNG? What does randomness mean and is anything in the Universe truly random? Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on Twitter Guest: Jeff Larkin | @talking_animal | http://gunfiregames.com/…
 
Special Guest: Nina Freeman is a designer behind games like Cibele and Tacoma and she chose to talk with us about her philosophies on Dialogue Options in games. What sense of agency does this give the player? What are our expectations of consequences from our choices and how long before we start having full conversations with AI? Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on Twitter Guest: Nina Freeman | @hentaiphd | http://ninasays.so/…
 
Special Guest: Xalavier Nelson Jr. is an IGF-nominated developer here to run with the topic of climbing and free-running in games. Is this mechanic a product of popular culture or is it here to stay forever? How does this dynamic traversal affect game design? And has Mario, in fact, been doing parkour this whole time? Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on Twitter Guest: Xalavier Nelson Jr. | @WritNelson | https://xalaviermakeswords.itch.io/…
 
Steve and Jarrod tackle issues with some of video games’ minor mechanics such as, Ladders: How do they work? Metroidvania: Guess who’s back and Closets: What lives in yours? We also discuss the state of the show and exciting new possibilities for Gbfeature moving forward. Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on Twitter.…
 
Special Guest: Carolyn Petit is the Managing Editor at Feminist Frequency and on this episode we’re on the case of Detective Vision in games. Why have we seen so many recent games use this mechanic? Does it change the way a player perceives the world that they’re in? And how many episodes in a row can we talk about Metal Gear? Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on Twitter Guest: Carolyn Petit | @CarolynMichelle | https://feministfrequency.com/…
 
Special Guest: Chandana Ekanayake is the creative director with Outerloop Games, the team behind the VR game Falcon Age. He soars his way over a discussion about Crafting systems in games. How does crafting tie into the rest of a game’s mechanics, what does it mean to create in order to destroy and why did video games peak back with the MMO Star Wars Galaxies? Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on Twitter Guest: Chandana Ekanayake | @Ekanaut | https://outerloopgames.com/…
 
Special Guest: Daanish Syed is a developer at NetherRealm Studios and host of the podcast Someone Should Make This. He stops for a quick interlude on the subject of Cutscenes in games. What makes narrative delivery in games unique to other art forms? Are cutscenes the most effective way of quickly providing story, and who at NRS gets to decide which C’s get replaced with K’s? Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on Twitter Guest: Daanish Syed | @_DaanishSyed | http://www.daanishsyed.com/…
 
Special Guest: Doc Burford is a game developer on Paratopic and is the author of the blog, Stomp. We discuss the good, the bad and the ugly of Karma and Morality systems in games. Why do we see these systems so often in games? What does a karma meter actually represent and what emotions is that supposed to solicit in the player? Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on Twitter Guest: Doc Burford | @docsquiddy | http://thesto.mp/…
 
Special Guest: Juan Vaca is a narrative designer with Endless Entertainment and a Latinx in Gaming co-founder and we’re talking about video games that are adapted from other IPs. How do video game licenses work? Who truly gets to keep the rights and what are some of the creative implications of working around already established media? Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on Twitter Guest: Juan Vaca | @juancow | https://www.latinxingaming.com/…
 
Special Guest: Amanda Farough is the managing Editor at GameDaily.biz and she makes a house call for a regular check up to discuss health and HP mechanics in games. What does HP represent? How has healing changed over time and what is the meaning of life? We solve all of these problems while creating a few new ones on this existential crisis of an episode. Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on Twitter Guest: Amanda Farough | @AmandaFarough | https://gamedaily.biz/…
 
Special Guest: Will Lewis is the Co-Founder of Rose City Games and lead community organizer of the Portland Indie Game Squad. He holds our hand through a discussion about different approaches to onboarding in game design. When is tutorialization a resounding success? What makes for a bad onboarding experience? How do I interact with the door to leave this podcast studio? Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on Twitter Guest: Will Lewis | @gamewillpdx | https://www.rosecitygames.com/…
 
***Producer’s Note: We had some technical issues on Steve’s mic that gets worse over time. You may hear some clicking and popping towards the end that we were unable to get out. The problem has been fixed for future episodes. We apologize for the inconvenience.*** Returning Guests: Kim Belair & Ari MacGillivray are game designers and they step off their golden path to revisit our discussion about Side Quest design. As writers, what is their approach to these tangential trips? How have side quests evolved over time? And: What happens when you run into a Moose? Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on Twitter Guests: Kim Belair & Ari MacGillivray | @BagelofDeath / @macgillivray514 | https://sweetba.by/…
 
Returning Guest: Matthew Burnside certifies our discussion on how the QA process works for video games. Why do we have so many Day 1 patches these days? Is the QA team considered developers? How many hours does it take to ship a game? He helps us answer all those questions and more on this week’s GBF! Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on Twitter Guest: Matthew Burnside | @MatthewBurnside | http://www.thisisradpodcast.com/…
 
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