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Digital Foundry द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री Digital Foundry या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal
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DF Direct Weekly #161: Starfield Performance Upgrade, PS5 Pro GPU Info, New Switch 2 Reports

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Manage episode 416794700 series 3003898
Digital Foundry द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री Digital Foundry या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal

The latest DF Direct Weekly sees Rich, Oliver and Alex at the mics (John returns in the next episode!) discussing Bethesda's unique approach to Starfield's upcoming display mode upgrades, while there's concern about the health of console gaming in the wake of poor AMD gaming revenue. Rich talks PS5 Pro GPU details - including caches, clock speeds and features - while the latest Switch 2 rumours and reports are assessed for their plausibility. There's genuine excitement over AMD's new Strix Point and Strix Halo APUs, while Alex goes into depth about all the path-tracing features now unearthed in Capcom RE Engine games.

0:00:00 Introduction

0:01:41 News 01: Bethesda announces big Starfield update

0:23:05 News 02: AMD sees massive gaming revenue decline

0:40:14 News 03: New PS5 Pro GPU details!

0:58:27 News 04: Switch 2 rumour roundup

1:07:40 News 05: RTX Remix getting DLSS 3.5 Ray Reconstruction

1:16:02 News 06: Resident Evil titles get path tracing!

1:27:14 News 07: AMD Strix APUs pack great integrated GPU performance

1:35:06 Supporter Q1: Could Nintendo games use DLSS 2 to reach 4K output on Switch 2?

1:40:23 Supporter Q2: What features would you add to Switch 2, if you could pick anything?

1:45:25 Supporter Q3: Could the potential merging of Xbox and PC development hurt Xbox?

1:50:13 Supporter Q4: Could developers run a game’s logic at high rates to improve responsiveness, while keeping frame-rate untouched?

1:54:19 Supporter Q5: Gaming handhelds theoretically seem as fast as a Series S. Why are they slower in practice?

1:57:40 Supporter Q6: Could Valve build a viable console platform to compete with Sony?

2:03:16 Supporter Q7: If you had to pick between #StutterStruggle and FSR 2 artifacts, which would you pick?

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214 एपिसोडस

Artwork
iconसाझा करें
 
Manage episode 416794700 series 3003898
Digital Foundry द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री Digital Foundry या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal

The latest DF Direct Weekly sees Rich, Oliver and Alex at the mics (John returns in the next episode!) discussing Bethesda's unique approach to Starfield's upcoming display mode upgrades, while there's concern about the health of console gaming in the wake of poor AMD gaming revenue. Rich talks PS5 Pro GPU details - including caches, clock speeds and features - while the latest Switch 2 rumours and reports are assessed for their plausibility. There's genuine excitement over AMD's new Strix Point and Strix Halo APUs, while Alex goes into depth about all the path-tracing features now unearthed in Capcom RE Engine games.

0:00:00 Introduction

0:01:41 News 01: Bethesda announces big Starfield update

0:23:05 News 02: AMD sees massive gaming revenue decline

0:40:14 News 03: New PS5 Pro GPU details!

0:58:27 News 04: Switch 2 rumour roundup

1:07:40 News 05: RTX Remix getting DLSS 3.5 Ray Reconstruction

1:16:02 News 06: Resident Evil titles get path tracing!

1:27:14 News 07: AMD Strix APUs pack great integrated GPU performance

1:35:06 Supporter Q1: Could Nintendo games use DLSS 2 to reach 4K output on Switch 2?

1:40:23 Supporter Q2: What features would you add to Switch 2, if you could pick anything?

1:45:25 Supporter Q3: Could the potential merging of Xbox and PC development hurt Xbox?

1:50:13 Supporter Q4: Could developers run a game’s logic at high rates to improve responsiveness, while keeping frame-rate untouched?

1:54:19 Supporter Q5: Gaming handhelds theoretically seem as fast as a Series S. Why are they slower in practice?

1:57:40 Supporter Q6: Could Valve build a viable console platform to compete with Sony?

2:03:16 Supporter Q7: If you had to pick between #StutterStruggle and FSR 2 artifacts, which would you pick?

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

214 एपिसोडस

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