Knox Game Design द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री Knox Game Design या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal।
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Cloud Realities


1 CR093: Role of AI/Gen AI in cybersecurity with Corence Klop, Rabobank 44:18
44:18
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AI and Generative AI are transforming cybersecurity by enhancing threat detection and response. These technologies offer unmatched accuracy and efficiency, making them crucial for protecting sensitive data. As cyber threats evolve, integrating AI into security strategies is essential. This week, Dave, Esmee and Rob talk to Corence Klop, CISO at the Rabobank, about the expanding role of AI and Generative AI in cybersecurity, and how to begin integrating these technologies into your organization. TLDR 04:45 Rob is confused about wrong AI information for a hotel booking 08:20 Conversation with Corence 33:40 How can you identify the state of flow for your end-user in agile practices? 40:50 Going to the swimming pool and disco with your daughter Guest Corence Klop: https://www.linkedin.com/in/corenceklop/ Hosts Dave Chapman: https://www.linkedin.com/in/chapmandr/ Esmee van de Giessen: https://www.linkedin.com/in/esmeevandegiessen/ Rob Kernahan: https://www.linkedin.com/in/rob-kernahan/ Production Marcel van der Burg: https://www.linkedin.com/in/marcel-vd-burg/ Dave Chapman: https://www.linkedin.com/in/chapmandr/ Sound Ben Corbett: https://www.linkedin.com/in/ben-corbett-3b6a11135/ Louis Corbett: https://www.linkedin.com/in/louis-corbett-087250264/ ' Cloud Realities' is an original podcast from Capgemini…
Basic 3D Collision – Knox Game Design, March 2022
Manage episode 323498920 series 1093732
Knox Game Design द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री Knox Game Design या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal।
Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review of demo Ruby code to detect collision between rectangular solids and spheres. Links and Notes Ruby 3D collision calculator – https://github.com/levidsmith/collision3d Caverns of Evil on Steam by BlackJar72 – … Continue reading Basic 3D Collision – Knox Game Design, March 2022 →
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111 एपिसोडस
Manage episode 323498920 series 1093732
Knox Game Design द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री Knox Game Design या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal।
Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review of demo Ruby code to detect collision between rectangular solids and spheres. Links and Notes Ruby 3D collision calculator – https://github.com/levidsmith/collision3d Caverns of Evil on Steam by BlackJar72 – … Continue reading Basic 3D Collision – Knox Game Design, March 2022 →
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continue reading
111 एपिसोडस
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1 Simulations – Knox Game Design, March 2025 23:05
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What is a simulation? Are simulations games? A look at simulations such as SimCity, Micropolis, and Conway’s Game of Life. Links and Notes Demo source code – https://github.com/levidsmith/KnoxGameDesign/blob/master/simulations/conway/conway.c Micropolis source code – https://github.com/SimHacker/micropolis MicropolisJS – https://www.graememcc.co.uk/micropolisJS/ LifeWiki (Conway’s Game of Life) – https://conwaylife.com/wiki/Main_Page djgpp – https://www.delorie.com/djgpp/ Podcast theme music – Ride by Pocketmaster…

1 Sockets – Knox Game Design, February 2025 18:57
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पसंद18:57
New Game Releasing this month Check out the new game Shrine of the Forest God by Dustin, which will be released on Steam on February 28, 2025. Monthly Presentation How to create a simple client and server socket connections in Python to send network data. Demo of how to use socket code to implement a … Continue reading Sockets – Knox Game Design, February 2025 →…

1 Drag and Drop – Knox Game Design, January 2025 30:30
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पसंद30:30
Explanation of how to implement drag and drop interface for games. Demos with source code include Unity (C#), MonoGame (C#), GameMaker (GML), and SDL (C). Links and Notes Demo source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/draganddrop Unity – https://unity.com/ MonoGame – https://monogame.net/ GameMaker – https://gamemaker.io/en SDL – https://www.libsdl.org/ Podcast theme music – Ride by Pocketmaster…

1 Solitaire – Knox Game Design, December 2024 38:30
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पसंद38:30
Overview of steps to create a Solitaire game in Unity. Links and Notes Demo source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/solitaire OpenGameArt card front sprites – https://opengameart.org/content/playing-cards-vector-png OpenGameArt card back sprite – https://opengameart.org/content/colorful-poker-card-back Unity – https://unity.com/ Podcast theme music – Ride by Pocketmaster…

1 Blender Normals – Knox Game Design, November 2024 8:50
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पसंद8:50
Explanation of mesh model face normals in Blender, which are imported into Unity. Steps to show normals in Blender and how to flip and recalculate normals. Links and Notes Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/blender_normals Blender – https://www.blender.org/ Unity – https://unity.com/ Podcast theme music – Ride by Pocketmaster…

1 RPG Battle Damage – Knox Game Design, October 2024 25:32
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पसंद25:32
Analysis of how battle damage is calculated in role playing games (RPGs). How damage is calculated in traditional table top RPGs using dice rolls. Statistical analysis of outcomes of various dice combinations. Calculation of battle damage in the video game RPGs Dragon Quest (Dragon Warrior) and Final Fantasy along with verification of damage outcomes. Links … Continue reading RPG Battle Damage – Knox Game Design, October 2024 →…

1 NFTs – Knox Game Design, September 2024 17:40
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पसंद17:40
Overview of how to use NFTs (non fungible tokens) in games, including how to mint tokens, specify trait values, and using OpenSea API to read NFT data into a game. Demo of Unity RPG game using NFTs for equippable weapons. Links and Notes Blockchain RPG demo – https://github.com/levidsmith/KnoxGameDesign/tree/master/blockchain/BlockchainRPG OpenSea API – https://docs.opensea.io/reference/api-overview Podcast theme music … Continue reading NFTs – Knox Game Design, September 2024 →…

1 Blockchain for Game Development – Knox Game Design, August 2024 51:50
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Proof of concept demonstration on how to implement a blockchain to track game currency and purchase of game items. In this demonstration, the blockchain is created in PHP on a Fedora Linux virtual machine running in Virtual Box. The block chain is pulled into Unity through C# networking code. Regular expressions are used to parse … Continue reading Blockchain for Game Development – Knox Game Design, August 2024 →…

1 Exploring NES Memory – Knox Game Design, July 2024 14:35
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पसंद14:35
Demonstration of how to use the FCEUX emulator memory tools to determine the memory location of in-game variables, such as number of coins. How to set a breakpoint with the Hex Editor to find the 6502 assembly code that is executed when a memory location is changed. Analysis of assembly code for awarding an extra … Continue reading Exploring NES Memory – Knox Game Design, July 2024 →…

1 Jumping – Knox Game Design, June 2024 34:22
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पसंद34:22
Comparison of jumping statistics from various characters in classic platformer games. Analysis of states in jump cycles. Demo of implementation of jump for a 2D platformer game. Links and Notes Demo Code – https://github.com/levidsmith/KnoxGameDesign/tree/master/jumping FCEUX – https://fceux.com/web/home.html Podcast theme music – Ride by Pocketmaster…

1 Flood Fill Recursion – Knox Game Design, May 2024 26:01
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पसंद26:01
Overview of recursion and an explanation of a simple flood fill algorithm. Example demo in MonoGame with C# code. Links and Notes Demo Code – https://github.com/levidsmith/KnoxGameDesign/tree/master/floodfill MonoGame – https://monogame.net/ Podcast theme music – Ride by Pocketmaster

1 Knox Game Jam 2024 Recap – Knox Game Design, April 2024 21:25
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पसंद21:25
Thanks to everyone who came out to the Knox Game Jam 2024 kickoff! Seven great games were created by the group for the game jam. Great job everyone! Minu by Dustin Claws and Conundrums by James and PandaPuffsForBreakfast You are somewhat of a know-it-all. Your good friend has reached out for help in a murder … Continue reading Knox Game Jam 2024 Recap – Knox Game Design, April 2024 →…

1 UML with Dia – Knox Game Design, March 2024 34:20
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पसंद34:20
Overview of using the Dia tool for creating UML diagrams. UML is a standard for creating various types of diagrams, such as class diagrams, state diagrams, and use case diagrams. Links and Notes UML – https://www.uml.org/ UML examples – https://www.uml-diagrams.org/ Dia at Gnome – https://wiki.gnome.org/Apps/Dia Dia installer – http://dia-installer.de/ Podcast theme music – Ride by … Continue reading UML with Dia – Knox Game Design, March 2024 →…

1 Texture Mapping – Knox Game Design, February 2024 31:07
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पसंद31:07
Explanation of how to create a texture mapped box by reading a BMP image file and displaying with OpenGL. Then how to create that same texture mapped the box in Blender to export into FBX format. The model is then imported and displayed multiple different game development environments, such as Unity, MonoGame, Godot, and Unreal … Continue reading Texture Mapping – Knox Game Design, February 2024 →…

1 OpenGL – Knox Game Design, January 2024 39:23
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पसंद39:23
Introduction to OpenGL and how to setup development environment using MSYS2. Code examples in C for displaying polygons, keyboard input with GLUT, and a simple game demo. OpenGL code examples in C – https://github.com/levidsmith/KnoxGameDesign/tree/master/opengl Links and Notes OpenGL – https://www.opengl.org/ MSYS2 – https://www.msys2.org/ Setting up OpenGL development Environment on Windows with MSYS2 – https://www.jamiebayne.co.uk/blog/opengl-windows Lazy … Continue reading OpenGL – Knox Game Design, January 2024 →…
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