The Evolution of CGI in Anime from 'Ghost in the Shell' to 'Land of the Lustrous'

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Manage episode 331672713 series 3273173
Ionatan Kuperwajs and Ravi Pancholi, Ionatan Kuperwajs, and Ravi Pancholi द्वारा - Player FM और हमारे समुदाय द्वारा खोजे गए - कॉपीराइट प्रकाशक द्वारा स्वामित्व में है, Player FM द्वारा नहीं, और ऑडियो सीधे उनके सर्वर से स्ट्रीम किया जाता है। Player FM में अपडेट ट्रैक करने के लिए ‘सदस्यता लें’ बटन दबाएं, या फीड यूआरएल को अन्य डिजिटल ऑडियो फ़ाइल ऐप्स में पेस्ट करें।

The use of computer-generated imagery (CGI) in anime is often controversial due to the way it can be perceived to clash with traditional hand-drawn animation, but it can simultaneously aid animators in their work and open up new stylistic choices for creators. Ionatan and Ravi discuss the history of CGI in anime, from its introduction to the industry in 'Golgo 13' to its revolutionary usage in Mamoru Oshii's 'Ghost in the Shell.' Then, they break down the way in which CGI is being used in the modern era, including Ufotable's near perfect blending of 2D and 3D animation and Studio Orange's fully 3D series like 'Land of the Lustrous' and 'Beastars.'

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