Sneak Attack! is a homebrew actual play tabletop RPG podcast set in the world of Brannis, as well as the depths of outer space. While in season, new episodes release every Friday.
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Daniel Hastings द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री Daniel Hastings या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal।
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RPGBOT.Podcast
सभी (नहीं) चलाए गए चिह्नित करें ...
Manage series 2980061
Daniel Hastings द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री Daniel Hastings या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal।
The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot. You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. Support us at the following links: Patreon: https://www.patreon.com/rpgbot BlueSky: https://bsky.app/profile/rpgbot.net TikTok: https://www.tiktok.com/@rpgbotdotnet The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.
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446 एपिसोडस
सभी (नहीं) चलाए गए चिह्नित करें ...
Manage series 2980061
Daniel Hastings द्वारा प्रदान की गई सामग्री. एपिसोड, ग्राफिक्स और पॉडकास्ट विवरण सहित सभी पॉडकास्ट सामग्री Daniel Hastings या उनके पॉडकास्ट प्लेटफ़ॉर्म पार्टनर द्वारा सीधे अपलोड और प्रदान की जाती है। यदि आपको लगता है कि कोई आपकी अनुमति के बिना आपके कॉपीराइट किए गए कार्य का उपयोग कर रहा है, तो आप यहां बताई गई प्रक्रिया का पालन कर सकते हैं https://hi.player.fm/legal।
The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot. You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. Support us at the following links: Patreon: https://www.patreon.com/rpgbot BlueSky: https://bsky.app/profile/rpgbot.net TikTok: https://www.tiktok.com/@rpgbotdotnet The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.
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446 एपिसोडस
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1 CLASS SELECTION: It's like speed dating, but with swords and spell slots... 1:28:43
1:28:43
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पसंद1:28:43
Not sure which D&D class to start with? We break down the best (and worst) picks for new players—featuring confused Wizards, exploding Artificers, and the ever-reliable Barbarian. We ranked beginner D&D classes so you can stop Googling 'why did my Wizard die in the tutorial? #DNDClassGuide #BarbarianVsArtificer #NewPlayerDND Summary In this episode of the RPGBOT.Podcast, the hosts explore which Dungeons & Dragons classes are best suited for new players. With humor, experience, and a healthy dose of debate, they walk through the ins and outs of each class—from the accessible Fighter to the complicated Wizard—highlighting which choices provide a smooth introduction to tabletop RPGs and which might send new players reaching for the Player’s Handbook (and aspirin). The discussion ranges from the brute-force appeal of the Barbarian to the arcane intricacies of spellcasters like the Sorcerer and Warlock. Along the way, the hosts consider how party composition, game length, and mechanical complexity should influence character selection, and they sprinkle in some banter about drink preferences to keep things lively. Whether you're a first-time adventurer or helping someone roll their first character, this episode provides a thoughtful—and often funny—guide to starting strong. Key Takeaways: General Advice for New Players: Class complexity varies dramatically and should be a key consideration for beginners. New players benefit greatly from having experienced players at the table. It’s okay to change classes as players get more comfortable with the game. Simpler classes help players stay engaged without feeling overwhelmed. Class-by-Class Breakdown: Artificer Highly versatile, but too complex for most beginners. Heavy reliance on magic items and systems mastery. Barbarian Excellent starting class due to simplicity and durability. High hit points make them forgiving for mistakes. Bard Complex with many strategic spell choices. Spell traps can confuse new players. Cleric Highly versatile with a strong role in the party. Forgiving due to the ability to change prepared spells easily. Druid Mechanically rich but overwhelming for new players. Requires understanding Wild Shape and extensive spellcasting. Fighter The most beginner-friendly class. Few pitfalls and highly customizable. Monk Fun but mechanically challenging. Not recommended for brand new players. Paladin Durable and straightforward in combat. Introduces both martial and spellcasting elements in a manageable way. Ranger Offers utility and moderate complexity. Flexible due to spell-switching mechanics. Rogue Stealthy and skillful with few mechanical traps. A solid choice for new players who want to be clever. Sorcerer Straightforward focus on damage, but can suffer from decision overload. Can be beginner-friendly if spells are chosen carefully. Warlock Simple core mechanics, but pact and spell choices can create analysis paralysis. Very dependent on the build and playstyle. Wizard One of the most complex classes due to extensive spell lists. Power spike at level 5 (Fireball) can feel rewarding. Requires patience and careful spell management. Bonus Insight: The 2024 D&D rules are referred to as “aggressively fine,” hinting at minor changes that still preserve class identity and structure. The type of campaign and its length can heavily impact how enjoyable a class feels to play. A player's drink preference might not help you pick a class—but it will make the table more fun.…
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1 W40K IMPERIUM MALEDICTUM - Creating a Character: Min-maxing in the name of the Emporer 1:21:08
1:21:08
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पसंद1:21:08
Stats, scars, and sarcasm—because in the Imperium, your character’s death is just character development. Links Imperium Maledictum Core Rulebook ( affiliate link ) Starter Set ( affiliate link ) Imperium Maledictum Digitals on DriveThru ( affiliate link ) Show Notes In this episode, the RPGBOT.Podcast crew dives deep into the dark, dystopian world of Warhammer 40,000 's Imperium Maledictum , focusing specifically on character creation and the mechanics that shape storytelling in this grimdark RPG. The hosts bring their trademark humor and insight as they recount personal anecdotes, character-building decisions, and the mechanical intricacies of designing a unique persona in this rich and brutal universe. From faction selection and patron influence to rolling characteristics and calculating wounds, this episode is a complete journey through the character creation process in Imperium Maledictum . The conversation moves between light-hearted banter and thoughtful critique, touching on both thematic elements like conflict and motivation, as well as gameplay fundamentals like initiative, divination, and equipment stats. As the hosts share their builds and choices, listeners are offered a behind-the-scenes look at how narrative and mechanics come together to create compelling characters ready to face heretics and horrors alike. Whether you're a seasoned Warhammer veteran or a newcomer exploring this latest entry in the 40k RPG family, this episode is packed with insights, laughs, and useful advice for anyone building characters in Imperium Maledictum . Key Takeaways Thematic Depth: Character creation in Imperium Maledictum goes beyond stats, emphasizing themes like conflict, motivation, and the influence of powerful patrons. Humor in Design: A lighthearted approach, filled with banter and in-jokes, adds levity to an otherwise grim setting, enhancing the collaborative spirit of RPGs. Patron Dynamics: Patrons are central to character development, directly impacting motivations, faction alignment, and access to resources. Origins & Factions: A character’s origin and faction not only shape their narrative arc but also affect their skills, equipment, and role in the party. Mechanical Precision: Initiative is calculated using perception and agility; wounds are derived from strength, toughness, and willpower bonuses. Character Options: The game supports both rolled stats and point-buy systems, allowing flexibility in character creation. Role of Divination: Divination can influence a character’s journey, even affecting experience point retention and growth. Skill & Talent Systems: Characters develop through experience points, which can be spent on talents, skill upgrades, and specializations. Armor & Equipment: Armor is essential to survivability, and gear varies by background. Equipment often includes quality modifiers. Narrative Engagement: Character goals and backstory directly influence gameplay and provide opportunities for side quests and roleplay. Collaborative Creation: The group highlights the fun and value of building characters together, creating a shared investment in the story. Unique Builds: From psykers to hardened enforcers, the flexibility of the system allows for creative, memorable character concepts. Ongoing Development: Character creation is just the beginning—growth and evolution continue through gameplay and story progression. Anticipation for Play: The episode concludes with the team’s excitement to bring these characters into the game world, setting the stage for future heretic-hunting adventures. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 UNDEAD (Remastered) - Because sometimes the best minions are already dead 58:26
58:26
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पसंद
पसंद58:26
We dive into the multifaceted role of undead creatures in tabletop role-playing games (TTRPGs). They explore the unique characteristics of undead from both storytelling and mechanical perspectives, offering insights on how to effectively integrate these entities into gameplay. Narrative Significance of Undead: The hosts discuss how undead creatures can enhance storytelling by introducing themes of horror, mystery, and moral ambiguity. They examine the symbolic meanings of various undead types, such as zombies representing loss of control or vampires embodying eternal temptation. Mechanical Aspects in Gameplay: An analysis of common traits among undead creatures, including immunities to certain conditions and the implications for player strategies. Considerations for Game Masters (GMs) on balancing encounters involving undead to maintain challenge without overwhelming players. Incorporating Undead into Campaigns: Tips for GMs on creating compelling undead villains or factions that align with the campaign's tone and setting. Ideas for plot hooks and adventures centered around undead themes, such as necromantic cults or haunted locales. Player Interaction with Undead: Strategies for players when facing undead adversaries, emphasizing the importance of knowledge about undead weaknesses and resistances. Discussion on character options and tools effective against undead, like specific spells or magical items. Materials Referenced: RPGBOT.Podcast Episodes RPGBOT.Podcast Episode 9 – Death DnD Goes to the Movies (Featuring Reviews of All Four Movies including Honor Among Thieves!) – RPGBOT.News S3E23 Other Stuff Brandon Sanderson Candlekeep Mysteries ( affiliate link ) Forgotten Realms How Orcus Stole Christmas ( affiliate link ) Key Takeaways: Undead creatures offer rich thematic and mechanical opportunities in TTRPGs, serving as versatile tools for storytelling and challenge creation. Understanding the lore and mechanics of undead can enhance both the GM's ability to craft engaging narratives and the players' capacity to interact meaningfully with these elements. Balancing the use of undead in campaigns requires careful consideration to ensure they contribute to the game's depth without disrupting its balance. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 WARHAMMER 40K IMPERIUM MALEDICTUM - An Introduction: Mutants, Mayhem, and Middle Management 1:19:18
1:19:18
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पसंद1:19:18
The RPGBOT.Podcast team dives headfirst into the chaos, corruption, and cosmic bureaucracy of Warhammer: 40,000 - Imperium Maledictum —where your worst day in HR is just the beginning. Links Imperium Maledictum Core Rulebook ( affiliate link ) Starter Set ( affiliate link ) Imperium Maledictum Digitals on DriveThru ( affiliate link ) In this episode, the RPGBOT hosts take a deep dive into the dark, dystopian world of Warhammer 40,000 through the lens of its RPG adaptation, Imperium Maledictum . The conversation blends humorous banter with insightful analysis, offering listeners both entertainment and education. The hosts start with an overview of the setting’s lore, including the Emperor's role, the brutal nature of the Imperium, and the ever-present threat of Chaos. They explore the concept of Grimdark , the loss of advanced technology, and the unique role of the Eldar as twisted space elves. The discussion covers how these elements shape the game's tone and influence character creation. Further into the episode, the group breaks down the game's mechanics, including its D100 system, critical injuries, corruption and mutation, psychic powers, and the use of factions and patrons. They also touch on gameplay themes, such as horror, political intrigue, and the struggle of ordinary individuals caught in a merciless galaxy. Throughout the episode, the hosts celebrate the flexibility of Imperium Maledictum , brainstorming campaign ideas and character concepts, while emphasizing that storytelling and narrative immersion are central to the experience. Key Segments: 1. Warhammer 40K Lore Overview The Emperor’s role as a guiding force in interstellar navigation. Humanity’s decline in the face of ancient alien threats and rogue AI. The dark, magical nature of the Warp and the emergence of Chaos Gods. Eldar as corrupted, tragic analogs of fantasy elves. The Imperium as a bureaucratic and religious nightmare. 2. The Grimdark Tone “In the grim darkness of the far future, there is only war” – and it shows. Every victory feels like a loss; choices often have no good outcomes. The concept of technological regression and lost knowledge. Humanity’s struggle framed as a desperate survival in an uncaring universe. 3. Game Mechanics Uses a D100 system with degrees of success for outcomes. Initiative is fixed, reducing bookkeeping during combat. Critical injuries, healing, and long-term character impact. Mutation and corruption as central elements—both physical and narrative. Psykers (psychic users) are powerful but dangerous to use. 4. Setting of Imperium Maledictum Focuses on the Mecarion Sector, conquered by Solar Mecarion. Earth (Terra) is portrayed as a decaying industrial monolith. Patrons (influential NPCs) shape missions and character growth. Factions within the Imperium provide unique gameplay hooks. 5. Themes and Campaign Ideas Encourages stories beyond combat—mystery, horror, political drama. Game supports both serious and comedic storytelling styles. Emphasis on ordinary characters in extraordinary situations. Ideas floated include office politics in a hive city and noir-style investigation Key Takeaways: Imperium Maledictum is a spiritual successor to Dark Heresy , steeped in lore and focused on immersive storytelling. The Emperor is vital not just spiritually, but also functionally, enabling warp travel. Warhammer 40K's aesthetics are intentionally excessive and impractical. The setting has shaped, and been shaped by, decades of science fiction and fantasy. Characters are vulnerable—critical injuries, mutation, and corruption are ever-present. Psykers function like wizards, with significant risks attached to their powers. Patrons and factions provide narrative depth and mission structure. Combat is strategic and punishing, but narrative drives the gameplay. The game encourages creativity in character creation, campaign themes, and tone. Scenarios can range from horror to satire, showcasing the game's flexibility. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 LOW STAT CHARACTERS - Low Stats, High Drama: Roleplaying Your Character's Flaws 1:14:31
1:14:31
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पसंद1:14:31
Ever rolled a 6 and thought your character was doomed? Think again. In this episode, the RPGBOT crew dives deep into the art of playing characters with low stats—and why it might just be the best decision you ever make at the table. From bumbling barbarians to clueless clerics and grumpy rogues who can’t charm their way out of a paper bag, the hosts break down how weaknesses can drive unforgettable moments in storytelling and gameplay. We explore every major attribute—Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma—and how a “bad” roll can lead to brilliant roleplay. With examples pulled from pop culture, personal campaigns, and creative builds, this episode is a must-listen for players looking to level up their character depth. Whether you’re new to TTRPGs or a veteran looking for inspiration, this episode will challenge the way you think about dump stats—and maybe even make you hope for a low roll next time. Links 2024 Player’s Handbook ( affiliate link ) Rizz (short for Charisma) Key Takeaways: Weaknesses aren’t a flaw—they’re fuel for great storytelling. Dump stats offer unexpected roleplaying gold. Low Strength? You can still be the hero of the story. A clumsy, low-Dex character can shine with the right narrative. Constitution isn’t just about HP—it affects how you play every scene. Intelligence can drive your character’s logic, even when it’s lacking. Low Wisdom can create characters who act before they think—with wild results. Charisma isn’t about looks; it’s about how your character moves through the world. Characters are defined by their challenges, not their stat bonuses. Every attribute is an opportunity for memorable moments—good or bad. Great roleplay comes from embracing the flaws, not ignoring them. Group dynamics matter—roleplaying low stats should uplift the table, not derail it. Collaboration with the DM can turn a dump stat into a story arc centerpiece. Relatable characters often come from a mix of strengths, flaws, and humanity. Examples like Rocket and Roy Kent show that depth doesn’t require perfection. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 MANAGING MAGIC ITEMS (Remastered) - Bag of Holding, Brain of Forgetting 50:36
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पसंद50:36
Ever wonder how to give your players powerful loot without breaking your game (or your soul)? This episode has the answers—and a few cursed surprises. In this episode of the RPGBOT.Podcast, the crew delves into one of the most beloved aspects of tabletop roleplaying games—magical items. From balancing their distribution to enhancing narrative flavor, the team explores how to manage magical items effectively, whether you're a Dungeon Master trying to maintain game balance or a player eager to wield arcane power responsibly. Key Takeaways: Thoughtful magical item management keeps gameplay engaging and balanced. Item choice can enhance roleplay, story arcs, and mechanical synergy. Dungeon Masters should consider narrative consequences for powerful loot. Resources Mentioned: Dungeon Master’s Guide (5e) RPGBOT.net’s magic item guides and optimization articles Homebrew resources: D&D Beyond, GM Binder, The Homebrewery If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
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1 CARCERI - Because Regular Hell Isn't Hardcore Enough 1:03:02
1:03:02
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पसंद1:03:02
What happens when the multiverse needs a place to stash its worst offenders? Enter Carcery , the D&D plane that's more sentence than setting. In this deep-dive episode, the RPGBOT crew cracks open the lore, layers, and lethal threats of Carcery—a prison plane where hope goes to die and escape is barely more than a myth. Explore the distinct environments of its six terrifying layers, from the overgrown deathtrap of the Scarlet Jungle to the soul-freezing expanse of Agathys. Discover the twisted ecosystem of beings who call this place home—whether they want to or not—including cursed creatures like the Varguile, the war-worn Shrieking Terror, and the manipulative aristocrats known as Demodans. The crew also journeys into the cursed gate town of Cursed , where fugitives rot and secrets fester. Learn about the arcane mechanics of entering (and barely escaping) this cruel dimension, and what it means for your next dark fantasy campaign. Whether you're looking to trap your players or unleash nightmares into your world, this episode is packed with insights, lore hooks, and storytelling fuel that turns Carcery into more than just a backdrop—it becomes the villain. Links 2014 Dungeon Master’s Guide ( affiliate link ) 2024 Dungeon Master’s Guide ( affiliate link ) Mordenkainen’s Tome of Foes ( affiliate link ) Forgotten Realms Wiki - Carceri Stormwrack (DnD 3.5) ( affiliate link ) RPGBOT.Podcast Episodes The Abyss Archeron Arcadia The Beastlands Bytopia Celestia The Ethereal Plane The Feywild Hell Part 1 Hell Part 2 Limbo Mechanus Pandemonium Key Takeaways Carcery is D&D’s ultimate prison plane—a multiversal Alcatraz where escape is nearly impossible. The structure includes six unique layers: Othrus (the “least bad”), Minethus, Colithus, Porphatys, and the frostbitten hell of Agathys. Travel is a nightmare: planetoids float independently, and the River Styx flows through them but offers no connection. Creatures within Carcery include: Varguile : cursed flying heads with grotesque powers. Demodans : cunning, cursed rulers of the plane, who avoid the Blood War and rebirth painfully if slain outside Carcery. Shrieking Terrors : monstrous weapons of war echoing the cruelty of the plane itself. Carcery connects to the multiverse but remains separate, with theoretical ties to various Prime worlds. The gate town of Cursed is a trap of its own: Slows movement and instills dread. Ruled by Shattor Demodan Villegas Bazangar . Home to bizarre residents like a green hag who manages the dump and a copper dragon in hiding. Lurks the Node , a Cranium Rat collective that trades secrets about the Lady of Pain . Escape is mythic—requiring rare spells, artifacts, or god-tier intervention. Even demons and devils avoid Carcery, a place so grim it makes the Blood War look inviting. Looking to bring a new kind of horror to your campaign? Carcery is a storytelling goldmine wrapped in despair. Whether your party’s breaking in, breaking out, or just trying to survive, this episode will leave you cursed—in the best way. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 MASTERING ACTION ECONOMY - Randomly generate an NPC your players will hate... 58:14
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Are your players constantly asking, “Can I do that on my turn?” Are you tired of DMs crying over bonus actions and stunned conditions? Do you wake up at night wondering if Pathfinder 2 just does it better ? In this episode, we dive deep into the tactical jungle that is action economy in TTRPGs. From the stripped-down speed of 5E to the glorious chaos of Pathfinder 2’s three-action system, we break down what works, what doesn’t, and what might just break your game (in the best way). We cover: Why random encounters might be the most underrated tool in your GM toolbox. The real reason 5E’s action economy feels like fighting with one hand tied behind your back. How Pathfinder 2 turned “You get 3 actions” into a strategy masterclass . What the Stormlight Archive RPG is doing that’s weird... but kinda brilliant. Why status effects like stunned, slowed, and “oh no, not again” are actually game-defining. The math behind multiple attacks—and why it’s both a blessing and a curse. How to level up your online roleplay with better gear, stronger communication, and less awkward silences. This isn’t just crunch—it’s a full-blown mechanics buffet, with hot takes, cooler heads, and a few unfiltered truths about what makes combat fun (or unbearable). If you’ve ever cared about how your character moves, strikes, or just desperately tries not to die in initiative order, this episode’s for you. Tactical Takeaways from the RPGBOT.Podcast Random encounters create chaos—and legends. The action economy makes or breaks your game’s strategy. 5E’s simplicity can be limiting. Pathfinder 2 says: “Hold my initiative tracker.” Free actions are powerful. Use them like seasoning—sparingly but effectively. Multi-attack penalties exist for balance—but they still sting. Status conditions aren’t just flavor text. They’re battlefield game-changers. Pathfinder 2 isn’t just complex—it’s elegant, once you speak its crunchy language. Stormlight Archive RPG is a sleeper hit in action design. Want better online games? Start with better audio and stronger player connections. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
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1 CONSUMABLE ITEMS (Remastered) - Scrolls, Snacks, and Sketchy Vials 1:01:28
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Why do heroes carry bags full of magical snacks, explosive flasks, and glowing goo—only to never use them until it’s way too late? In this remastered episode of the RPGBOT.Podcast, we delve into the role and management of consumable items in tabletop role-playing games (TTRPGs), such as potions and scrolls. They explore strategies to make these items useful and engaging, emphasizing their importance as tools for players. Key Takeaways: Effective Management: Proper handling of consumable items can enhance gameplay by providing players with additional resources and strategic options. Player Engagement: Incorporating consumables thoughtfully can make them integral to the gaming experience, encouraging creative problem-solving. Resource Allocation: Deciding when and how to use consumables adds a layer of strategy, influencing the flow and outcome of encounters. Referenced Materials: RPGBOT.Podcast Episodes Treasure Vault for PF2 – RPGBOT.News S3E11 Gold – RPGBOT.Podcast S2E70 RPGBOT.Podcast Episode 11 – The Spooktober Halloween Spectacular Content from RPGBOT.net DnD 5e — Practical Guide to Poisoner, Poison and Poisoning Other Stuff dScryb: I Brew a Potion ( affiliate link ) Greetings Adventurers podcast For a comprehensive understanding and additional insights, listeners are encouraged to explore the full episode and the materials referenced. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
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1 THE ORAL HISTORY OF THE POKÉMON JR ADVENTURE GAME 49:18
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Episode Summary In this episode, the RPGBOT hosts take a deep dive into the origin, design, and legacy of the Pokémon Jr. Adventure Game —a tabletop role-playing game released at the height of the Pokémon craze. Despite achieving strong initial sales, the game was ultimately considered a failure by its creators due to issues surrounding pricing, marketing strategy, and corporate oversight. The discussion navigates through the creative process behind the game, its design for a young audience, and how it served as many players' first introduction to TTRPGs. The episode also reflects on broader topics such as missed opportunities in the tabletop space, the tension between business decisions and creative intent, and what lessons developers and publishers can learn today. Links Bill Slavicsek, designer on Pokemon Jr. Adventure Game https://www.billslavicsek.com/ Youtube Interview about Pokemon Jr with A.A. Voigt Stan! (Steven “Stan” Brown), designer on Pokemon Jr. Adventure Game YouTube Interview with David Wise - Great discussion of the late days of TSR and the early days of D&D and Wizards of the Coast, including the d20 System+OGL era Wikipedia: Steven Stan Brown Pokemon Jr. on Archive.org Wikipedia: Pokemon Other Folks Mentioned in the Episode Ben Riggs, DnD historian https://www.writerbenriggs.com/ Brian Lewis, formerly in legal at WotC, now co-owner of Gen Con and a lawyer at Azoria Law, which manages the ORC license https://www.linkedin.com/in/brian-lewis-635b255/ Cindi Rice, brand manager at WotC from 1997-2001 https://www.linkedin.com/in/cindirice/ David Wise, director of WotC publishing group from 1997-2002 https://www.linkedin.com/in/davidwise-legal-communications/ Ryan Dancey, VP and brand manager at Wotc from 1997-2001 https://www.linkedin.com/in/rsdancey/ Main Discussion Points The Genesis of Pokémon Junior Inspired by Pokémon’s massive popularity and the need for a child-friendly RPG Designed as a simple, parent-child bonding experience Game mechanics were intuitive and accessible for young children Game Development and Team Dynamics Created by a small, dedicated team Emphasis on storytelling and character interaction over complex mechanics Collaborative design process, shaped by focus groups and child feedback The Paradox of Success and Failure Launched with high expectations and massive initial orders Sold over 800,000 copies in the first year Despite strong sales, it was considered a commercial failure due to pricing and overproduction Marketing and Business Decisions Pricing was initially too high, hindering accessibility Internal sales team competition and lack of communication impacted distribution Marketing decisions were made independently of the designers’ input The Impact and Legacy Planned expansions and sequels were ultimately shelved Nostalgia for the game remains strong, particularly among those introduced to RPGs through it Reflections on missed opportunities in extending the brand and community-building Broader Industry Implications Highlights the fragile balance between creativity and profit Demonstrates the importance of aligning marketing with product design Suggests future success depends on community engagement, smart strategy, and risk-taking Key Takeaways The Pokémon Jr. Adventure Game is a notable piece of RPG history despite its short lifespan. High sales numbers can mask deeper structural and strategic failures. Overestimation of demand and poor pricing strategies led to the game's early demise. Designers had little control over critical business decisions, including marketing and pricing. The game was meant to be a gateway for young players into the world of TTRPGs. Focus groups revealed that intuitive, non-text-dependent design was crucial for child audiences. Nostalgia plays a powerful role in how the game is remembered today. Internal company dynamics, including sales team competition, had real impacts on product success. Missed opportunities included additional product lines and long-term brand building. The industry must find ways to support innovation and community engagement to ensure future growth. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 OTHERWORLDS 2 EPISODE RECAP - Prophecies, Giant Beasts, and One Very Suspicious Egg 1:01:18
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Show Notes: In this episode, the hosts recap our latest session of our Other Worlds actual player series. Character development? Lore? Plot twists? We’ve got ‘em. We dig into our Inventor and Summoner builds, and try to pry some plot out of Randall. We wrap with some hype for an upcoming special on the Pokémon Junior Adventure Game—yes, that’s real, and yes, we’re absurdly excited. Key Takeaways (a.k.a. What We Learned While the GM Was Panicking): Character mechanics matter... unless you’re a Summoner, in which case good luck . Monster Hunter RPGs: come for the gear, stay for the glorious chaos. James Bond can absolutely be an RPG—just add explosions and questionable ethics. Witcher 3: universally beloved. Everything else: divisive at best. Podcasting tip: prepare for the game; improvise the jokes. Summoners were OP until they weren’t. RIP, synthesis. Inventors are great—if you enjoy downtime more than combat. Foundry can either be your best friend or a confusing digital labyrinth. Class balance: not just a suggestion, it’s a survival mechanism. Long-term campaigns: where dreams and class regret both thrive. GMing under pressure = GMing while slowly melting inside. Inverting joysticks: a hill some gamers will die on. Multiverse storytelling: because one timeline just isn’t messy enough. Twin films: two movies, one brain cell. Twitch streaming: like podcasting, but now you can see the panic. Character development is the soul of RPGs—or at least the part we pretend we had planned. Lore: the thing players ignore until it’s suddenly relevant. Community interaction makes everything better, even if they heckle. Always debrief. Sometimes therapy isn’t enough. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
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On this remastered Upcasting Spells episode of the RPGBOT.Podcast), the hosts delve into the mechanics and strategic applications of casting spells at higher levels in Dungeons & Dragons 5th Edition (DnD 5e) and Pathfinder 2nd Edition (PF2e). Understanding upcasting is essential for spellcasters aiming to maximize their effectiveness in various scenarios. Episode Highlights: Definition and Importance of Upcasting: The hosts explain that upcasting involves casting a spell using a higher-level spell slot than its base level, enhancing its effects. This mechanic allows spellcasters to adapt their magic to meet the demands of different combat and role-playing situations. Upcasting in DnD 5e: Damage Spells: Many damage-dealing spells, such as Inflict Wounds , gain additional damage dice when upcast, making them more potent against formidable foes. Healing Spells: Spells like Cure Wounds restore more hit points when cast with higher-level slots, providing crucial support during challenging encounters. Utility Spells: Certain spells, including Hold Person , can target more creatures when upcast, offering greater control over the battlefield. Upcasting in PF2e: Flexible Spellcasting: Unlike DnD 5e, PF2e allows spontaneous casters to cast spells at higher levels without prior preparation, offering adaptability in various situations. Signature Spells: Spontaneous casters can designate specific spells as signature spells, enabling them to cast these spells at any available spell level without needing to learn multiple versions. Scaling Effects: Many spells in PF2e, such as Heal , scale effectively with higher-level casting, maintaining their relevance throughout a character's progression. Strategic Considerations: Resource Management: The hosts discuss the importance of balancing the use of higher-level spell slots for upcasting against reserving them for high-level spells, emphasizing strategic resource allocation. Spell Selection: Choosing spells that scale well with upcasting can enhance a spellcaster's versatility and effectiveness in diverse scenarios. Materials Referenced: RPGBOT.Podcast Episodes: Dice Math – RPGBOT.Podcast S2E92 How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95 Kobold Press’s Tome of Beasts 3 – RPGBOT.News S2E101 Kobold Press Tome of Heroes: the Wit and Wisdom of Brian Suskind – RPGBOT.News S2E53 Content from RPGBOT.net: Bardadin: The Portable Punching Bag – DnD 5e Practical Guide to Doom-Style DnD Combat – DnD 5e DnD 5e Resources: Player’s Handbook (affiliate link) Big Bad Booklet by Hitpoint Press Other Resources: Lamentations of the Flame Princess (affiliate link) Roll20 Veins of the Earth If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
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1 OTHER WORLDS 2 - AN RPGBOT.ADVENTURE - Prophecies, Giant Beasts, and One Very Suspicious Egg 1:33:39
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Continuing or Other Worlds adventure, we bring you an epic mix of strategy, storytelling, and sheer chaos, where heroic battles, mysterious eggs, and a prophecy about a giant beast somehow all make perfect sense—if you don't think too hard about it. Episode Summary: In this episode, the hosts dive into their Pathfinder adventure, focusing on character dynamics, thrilling battles, and the immersive experience of role-playing. The conversation includes humorous exchanges, reflections on previous gaming sessions, and a deep dive into the unfolding narrative of their adventure. Listeners are introduced to a fantastical story featuring a mysterious captain, an arena filled with cheering crowds, and an overarching prophecy that ties the characters to a battle against a formidable seventh beast. The hosts analyze the mechanics of their character roles, engage in strategic discussions, and uncover deeper narrative themes, including the significance of a mysterious egg and philosophical reflections on life and death. The episode highlights the players' creativity, humor, and teamwork as they prepare for an impending battle against insectoid creatures, leading to an action-packed encounter filled with tactical decisions and thrilling combat sequences. The session concludes with an intense showdown against a powerful adversary, where unique items like the Blight Bomb and the Eternal Eruption Bomb come into play. As the battle ends, the revelation of a mysterious Shard of Light leaves the players with more questions, setting the stage for future adventures. Key Takeaways: Narrative and Role-Playing Elements: Character creation influences both gameplay and storytelling. The prophecy of the seventh beast adds urgency to the players' quest. The mysterious egg serves as a key narrative symbol. The arena setting introduces a competitive and high-stakes atmosphere. Humor is a central element that enhances character dynamics and engagement. Character backstories influence current choices and interactions. Role-playing adds depth and immersion to the game world. Collaboration and Teamwork: Teamwork is crucial for overcoming in-game challenges. Communication among players enhances strategic decision-making. Collaborative storytelling strengthens immersion and engagement. Managing resources effectively ensures long-term survival. The balance between risk and reward shapes character progression. Thematic and Philosophical Reflections: Language barriers can create humorous and unexpected moments. Philosophical discussions add depth to character arcs and decision-making. Music can significantly impact the gaming atmosphere. The balance between humor and seriousness enriches the experience. Cliffhangers keep players and listeners invested in the unfolding story. This episode encapsulates the excitement, strategy, and camaraderie of tabletop RPGs, offering valuable insights for both new and experienced players. As the adventure continues, listeners can look forward to further exploration of the characters’ fates and the unfolding mysteries within the world of Pathfinder. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
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Episode Summary: In this particularly chaotic and deeply nerdy episode, the hosts embark on a magical journey through Pathfinder: Lost Omens Rival Academies , but not before getting sidetracked by their own brand of ridiculousness. The episode kicks off with an exciting announcement about an upcoming West Marches-style game, loosely inspired by Monster Hunter —because who doesn’t love a good excuse to whack giant beasts with unnecessarily large weapons? Once they finally manage to refocus, the hosts dive into the Rival Academies supplement, offering an in-depth exploration of the convocation of magical schools, the history of the World Wound (which, surprise surprise, involves wizards making bad choices), and the fascinating cultural dynamics of Golarion’s magical academia. They break down each of the six academies, ponder the mechanics of running adventures in a world of scholarly spellcasters, and try to decide whether demon hunting is a practical career choice or just a competitive college sport with higher-than-usual mortality rates. As the episode progresses, the conversation somehow takes a hard turn into discussing the Seven Deadly Sins, leading to an amusing debate about which sin best represents each host as a Rune Lord. Things escalate quickly as they delve into personal anecdotes about gluttony—both in terms of food and drink—revealing that some of them may have majored in "College Drinking Games 101." The discussion wraps up in true RPGBOT fashion: a delightful mess of nostalgia, absurdity, and the realization that teleportation magic would make them all incredibly lazy. Links: Pathfinder: Rival Academies ( affiliate link ) Pathfinder Wiki: Runelords Key Takeaways: The upcoming West Marches campaign promises flexible, player-driven adventuring and likely many, many large weapons. Lost Omens Rival Academies is essentially a magical World’s Fair, full of weird and wonderful academic rivalries. The World Wound was created by wizards summoning demons, proving yet again that wizards should probably not be left unsupervised. The convocation of magic schools is all about rebuilding lost historical knowledge, which is noble—if not also a great excuse for some high-stakes academic drama. Golarion’s magic schools provide diverse character options, making them a playground for role-playing and mechanical depth. The hosts love letting discussions flow organically, even if that means they occasionally spiral into completely unrelated nonsense. Player engagement is key to making a game world feel alive, especially in settings as rich as Pathfinder’s. The historical lore surrounding the World Wound adds a dramatic backdrop for adventures, reinforcing that bad wizard decisions have long-term consequences. Each magic school has its own unique theme and mechanical flavor, ensuring something for everyone—whether you want to be a scholarly necromancer or a wizard athlete. Rune Lords remain one of the most beloved and terrifying elements of Golarion’s lore, because nothing says “respect my authority” like wielding ancient, sin-powered magic. Demon hunting in Rival Academies is not just a grim necessity—it’s practically a competitive sport. If you’re not slaying demons for clout, are you even trying? The city at the heart of the convocation serves as an adventuring hub, making it easy to introduce characters and plotlines. Political intrigue can be seamlessly woven into magical academia, proving that wizard politics are just as cutthroat as regular politics—but with more fireballs. The thematic elements of the Rune Lords and their ties to the Seven Deadly Sins make for compelling character and villain concepts. Anathemas in magic should not be taken lightly—unless, of course, you enjoy watching your character suffer terrible consequences for breaking them. Indulging in sin can lead to some of the best role-playing moments, but portraying pride or lust effectively is harder than it sounds. The book is packed with lore-rich content, though some DMs might find it lacking in practical tools for structuring campaigns. New wizard schools introduce fresh gameplay mechanics, making it a great resource for players looking to spice up their spell-slinging. The podcast’s Question of the Week prompts some self-reflection, ultimately proving that given the choice, teleportation and summoning magic would make everyone incredibly lazy adventurers. The discussion on gluttony goes beyond overeating, touching on the nature of indulgence in all its forms—especially when it involves alcohol. Nostalgia plays a huge role in the hosts’ humorous drinking stories, as they recall their reckless college days and questionable beverage choices. Lust proves to be a particularly challenging sin to explore in role-playing, leading to some entertainingly awkward moments. Cigars and alcohol somehow make their way into the discussion, proving once again that any RPG conversation can and will derail into personal anecdotes. The episode ends in beautifully chaotic fashion, as all good RPGBOT episodes should. Final Thoughts: If you’re a fan of Pathfinder, wizard academies, or just enjoy listening to a group of nerds veer wildly off-topic before pulling everything back together at the last second, this episode is for you. Whether you’re here for deep lore discussions or just the occasional tangent about irresponsible college drinking, RPGBOT delivers yet another entertaining and insightful episode filled with laughter, lore, and just the right amount of nonsense. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
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War. What is it good for? Epic dungeon fantasy TTRPG campaigns, apparently. On this episode of the RPGBOT.Podcast, we march forward with part 2 of our discussion on war in tabletop RPGs. This time, we’re diving into the chaos of writing and running adventures where mass war isn’t just a backdrop—it’s the main event. Grab your dice, rally your troops, and prepare for tactical brilliance or absolute disaster. Either way, it’s going to be legendary. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
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