The Damage Guild सार्वजनिक
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Do you like jokes, adventure, killing things, and friendship? Of course you do! The Damage Guild is an actual-play Pathfinder 2E (2nd Edition) podcast with a focus on collaborative storytelling, character-driven narrative, and improv comedy shenanigans. Join us for new episodes every other Monday, so you can kiss those weekend blues goodbye and get pumped to slay the dragon of your everyday life!
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Do you like jokes, adventure, killing things, and friendship? Of course you do! The Damage Guild is an actual-play Dungeons & Dragons 5E (5th Edition) podcast with a focus on collaborative storytelling, character-driven narrative, and improv comedy shenanigans. Join us for new episodes every Monday, so you can kiss those weekend blues goodbye and get pumped to slay the dragon of your everyday life!
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Our heroes delve into the lair of the gremlins, where they encounter an unusually hoppy foe. Zara’s flight is black as night. Verrol is super ineffective. Kardain slips and slides.द्वारा The Damage Guild
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In which our three heroes cross paths for the first time via a mutual interest in herbal preservation. Zara receives an objectionable task from her father. Verrol is presented with a new venture. Kardain uncovers an infestation.द्वारा The Damage Guild
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In which our three heroes cross paths for the first time via a mutual interest in herbal preservation. Zara receives an objectionable task from her father. Verrol is presented with a new venture. Kardain uncovers an infestation. Note: This is a full-length preview of our first episode for “Season 2” of The Damage Guild. No further episodes will be …
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Bryan, Jay, Sean and Thayne take a wistful look back at a campaign full of courage, comedy and carnage. Of glory, giggles and guts. Of fame, farce and fury. Of brilliance, buffoonery and bloodshed. Of heart, humor and hostility. You get the idea.द्वारा The Damage Guild
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The emperor is back, baby! But how back is he, really? There’s a weird, dark energy in the room and it’s making things a bit murky. Shabba camps out. Azlo strikes up the band. Tokas goes airborne.द्वारा The Damage Guild
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Join us for this special look at the Damage Guild’s brand-new Pathfinder 2nd Edition actual-play campaign. The Damage Guild is a tabletop role playing adventure podcast with a focus on worldbuilding, collaborative storytelling, and character-driven narrative, with plenty of improv family-friendly comedy thrown in for good measure. New episodes rele…
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The calling is nearly complete, and there appears to be little our heroes can do to stop it. Tokas acts cinematographully. Life gives Shabba mustard, so he makes a hotdog. Azlo sleeps with open eyes.द्वारा The Damage Guild
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Our heroes engage with the black-clad cultists occupying the keep, desperate to end the fight without alerting the outside world to their presence. Azlo inspires from the shadows. Tokas slays. Shabba sweeps up.द्वारा The Damage Guild
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Crimson speckles the snowy mountainside as our heroes battle their way toward the lair of their most hated archenemies. Azlo uses his brain, dog. Shabba summons a badgery apparition. Tokas channels his inner Tarzan.द्वारा The Damage Guild
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With their ragtag crew of misfits gathered, our heroes speed southbound amidst the clouds toward their ultimate destiny. Tokas rigs up a comms system. Shabba favors his enemy. Azlo catches a big one.द्वारा The Damage Guild
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Our heroes wage desperate battle for control of the airship as their hopes of retrieving the artifact of their desire hang from a thread. Azlo hits top bins. Tokas lives the life he’s always dreamed of. Shabba attempts to contribute something of value to the fight.द्वारा The Damage Guild
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The battle in the skies rages onward and upward as our heroes attempt to wrest control of the powerful Scepter of Altoria from their enemies. Tokas has become a mage slayer. Shabba adds to the storm. Azlo takes out the trash.द्वारा The Damage Guild
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Our heroes speed on wings of magic toward the airship upon which they believe the legendary Scepter of Altoria is passenger. Shabba can only watch in horror. Azlo wins the race. Tokas starts the proceedings.द्वारा The Damage Guild
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Our heroes trade the relative safety of the guildhall for the chaos of Nennept’s streets, even as a dark army gathers outside its very walls. Shabba heeds the call. Tokas considers a benevolent bestowal. Azlo provides verbal expediency.द्वारा The Damage Guild
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Our heroes receive an overview of recent events from a high-ranking member of the Sapphire Sabre and make plans to aid the city. Tokas has a clever hunch. Shabba receives unexpected correspondence. Azlo bestows a kingly gift.द्वारा The Damage Guild
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As they rot in prison, our heroes lament Felmindar’s escape and wallow in the hopelessness of their plight. Azlo determines the mode of his archrival’s exit. Shabba is parted from his best friend. Tokas enjoys the food.द्वारा The Damage Guild
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With their plans in order, our heroes prepare to attend what promises to be the performance of a lifetime. Azlo considers the consequences of future actions. Tokas calls upon buried treasures. Shabba makes a threat.द्वारा The Damage Guild
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