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In episode 64 of Game Design Unboxed: Inspiration to Publication we talk with Taylor Shuss about his asymmetric deck building game Stonewall Uprising inspired by LGBTQ+ History. The mechanics of the game came quickly to him. It was researching events and figureheads from our past that was more difficult. He found it a fun challenge to create a game…
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In YouTube channel Dave Thaumavore RPG Reviews review of the Transformers RPG, commented on the oddness of some of the language choices Threats get. A commenter even said the Renegade and Essence20 are obsessed with language. On that note, Ryan and Jason talk languages in Essence20. Listen Now! (mp3) Featuring Letter From Snake Eyes 4, generously p…
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On this episode of Legend Lore, jess and Loren take a look at the Pathfinder Second Edition Gunslinger! Follow along as they break down the Gunslinger class features, present their own Gunslinger builds, and uncover the history of black powder weapons in Golarion. Listen Now! (mp3) If you have questions or requests for future episodes, reach out to…
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In episode 63 of Game Design Unboxed: Inspiration to Publication we talk with two Magic: The Gathering Hall of Famers Robert Dougherty and Darwin Kastle, the designers of Star Realms. They speak about how their love of trading card games and wanting to help Darwin find a job brought the deckbuilder known as Star Realms into reality. Their developme…
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After working as an RPG developer for years, and as an Essence20 developer for nearly a year, Jason is ready to address today’s topic: What is an RPG developer? Listen Now! (mp3) Featuring Letter From Snake Eyes 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com. Although the hosts both work for Re…
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With Pathfinder 2e expanding its ancestry options in bold new directions, Loren and Jess look how Paizo turned the traditionally antagonistic hobgoblins into a playable option. Listen Now! (mp3) If you have questions or requests for future episodes, reach out to us on the Know Direction Discord or drop us a line at KnowDirection@hotmail.com.…
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In episode 62 of Game Design Unboxed: Inspiration to Publication we talk with Sarah Shipp the designer of Deadly Dowagers. This game started with a theme of generations of people trying to improve their positions in life that quickly became a theme about you playing as a middle-class Victorian woman who would kill to be a duchess. In Sarah’s card-d…
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Because monsters are cool and creating your own monsters can be fun, Loren and Jess go over the Pathfinder 2e monster creation rules, including presenting two original Pathfinder 2e monsters of their own creation. Listen Now! (mp3) If you have questions or requests for future episodes, reach out to us on the Know Direction Discord or drop us a line…
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Esther and Navaar return to the recent Lost Omens Impossible Lands Hardcover, and welcome one of the book’s authors, Ruvaid Virk to talk about his contributions—Jalmeray specifically—authoring cultural representation in fantasy worldbuilding as a member of the culture being represented, compelling deities, and more. Also available in writing. Liste…
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In episode 61 of Game Design Unboxed: Inspiration to Publication we talk with Chris Chung the designer of Lanterns: The Harvest Festival. What started out as a game jam design quickly became an evergreen game. With its simplistic rules, unique theme and beautiful artwork. Plus, a fun easter egg that Chris’s grandma was excited to spot in the artwor…
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After going days without power due to an ice storm, Ryan just wanted to hang out with his friend Jason and talk about whatever. Fair warning, there’s virtually no Essence20 talk in this episode of the Know Direction Network’s Essence20 podcast. Listen Now! (mp3) Featuring Letter From Snake Eyes 4, generously provided by Wordburglar. Check it and ot…
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Venture into the Impossible Lands with the Know Direction podcast. In this review of the recent Lost Omens Hardcover, Esther and Navaar look at the many Ancestries and regions this book has to offer, and compare how Paizo handled regions outside of the Inner Sea Region in the past to how they’ve done so since the launch of second edition. Also avai…
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In episode 60 of Game Design Unboxed: Inspiration to Publication we talk with Joe Barron from Gray Matters Games about how he teamed up with graphic design students at the College of DuPage to create a word game during the Wordle craze. Through playtesting they not only improved the graphics of the game but realized that their electronic timer coul…
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As Jason discussed last episode, he’s been using an fan generated Foundry module to run his G.I. Joe campaign. We speak with a developer of the Essence20 module, Renderance, about the hows and whys of bringing Essence20 to the Foundry virtual tabletop, and how Essence20 players can get in on the action themselves. It all starts with this Github lin…
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Loren and Jessica take D&D 5e characters submit to them by fans and walk through converting them to Pathfinder 2e. Listen Now! (mp3) If you have questions or requests for future episodes, reach out to us on the Know Direction Discord or drop us a line at KnowDirection@hotmail.com.
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In episode 59 of Game Design Unboxed: Inspiration to Publication we talk with Ben Goldman the designer of Paint the Roses published by Northstar Games. He talks about designing co-op games and how adding the Alice and Wonderland theme to a previous quilting theme added to the design of the game. From the stacking of roses to grow the Queen’s height…
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Less than 30 days after Renegade Con Virtual 2023, Renegade Game Studios hosted Renegade Con Virtual: Just Wait Special Edition. What new news could President and Publisher Scott Gaeta, and VP Sales and Marketing Sara Erickson have to announce so soon after Renegade Con Virtual 2023? Lots! Finster’s Monster-Matic Cookbook Power Rangers Standee Pack…
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On this episode of Legend Lore, Loren and new cohost Jessica Redekop give Dungeons & Dragons 5th edition players a run down on the basics of Pathfinder 2e, including an extensive look at all of 2e’s base classes. If you have questions or requests for future episodes, reach out to us on the Know Direction Discord or drop us a line at KnowDirection@h…
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In episode 58 of Game Design Unboxed: Inspiration to Publication we talk with Scott Brady the designer of Hues and Cues published by the Op Games. Scott was able to use his connections as a reviewer to get in touch with publishers once his color swatch themed party game was ready to pitch. The game was inspired by his printing background that only …
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In episode 57 of Game Design Unboxed: Inspiration to Publication we talk with Chris O’Neill about both his game Mazes and the RPG system he designed for the game called Polymorph. Chris spent years creating a new system based around each player playing as a specific single die. Each character will come with a die and an amount of stars. In the syst…
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What happened at last weekend’s Renegade Con Virtual 2023? Ryan and Jason cover the Renegade Con news, focusing on the Essence20 products, of course, but giving some time to the many, many, MANY (many) other games Renegade announced. Listen Now! (mp3) Featuring Letter From Snake Eyes 4, generously provided by Wordburglar. Check it and other amazing…
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In episode 56 of Game Design Unboxed: Inspiration to Publication we talk with Heather O’Neill about her first solo design Meeple Party. What started out as a logic puzzle for your brain quickly got themed around hosting a party with your fellow roommates. Meeples were given colors and stereotypes that tied into how they moved other party-goers arou…
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