Android Backstage, a podcast by and for Android developers. Hosted by developers from the Android engineering team, this show covers topics of interest to Android programmers, with in-depth discussions and interviews with engineers on the Android team at Google. Subscribe to Android Developers YouTube → https://goo.gle/AndroidDevs
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Every Wednesday at 2pm Pacific (UTC-7) the Android Developer Relations team broadcasts our weekly office hours -- an hour long session during which we answer questions from Hangout participants and a moderator queue. Details can be found at http://developer.android.com/+
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In this episode Chet, Romain and Tor chat with Doris Liu from the Compose team about animations in Compose -- covering everything from the basic primitives up to the recently added Shared Element Transitions. Chapters: Intro (00:00) Animation capabilities of Compose (1:06) Different types of animation specs (3:43) Layers of functionality, transitio…
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In this episode Tor and Romain find themselves without a guest and decide to chat about micro optimizations and writing custom tools. Tor and Romain Chapters: Intro (00:00) Micro optimizations (00:32) Kotlin explorer (3:25) Avoiding object allocations (6:49) Code Inefficiencies (8:10) Compilers (12:13) Understand assembly with AI (18:39) Layout opt…
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Episode 207: AI development assistance
52:20
52:20
बाद में चलाएं
बाद में चलाएं
सूचियाँ
पसंद
पसंद
52:20
In this episode we talk with Kathy Korevec from the AIDA team at Google about AI assisted developer tools, such as Android Studio -- which is using Gemini AI models provided by AIDA. Romain, Kathy, and Tor Kathy: twitter.com/simpsoka Romain: @romainguy, threads.net/@romainguy, romainguy@androiddev.social Tor: threads.net/@tor.norbye and tornorbye@a…
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In this episode we cover ADB -- not "Android Developers Backstage", but "Android Debug Bridge", the technology powering device connections. Romain and Tor talk with Fabien Sanglard from the Android Studio team on his work to improve the debug stack -- including the new USB speed detection feature recently unveiled at Google I/O. Chapters: Intro (00…
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In this episode, Tor, Romain, and Chet talk with Aurash Mahbod from the Play Games team at Google -- covering trends in mobile games, challenges for Android games developers, console games, and more! Chapters: Intro (00:00) What’s Aurash working on currently? (02:40) How much is Play store providing users with content based on previous interests? (…
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In this episode, Tor, Romain, and Chet talk about one of Tor’s favorite topics: Lint! Specifically, we talk about Lint checks and the annotations that use them to enable better, more robust, and more self-documenting APIs. Lint: It’s not just for pockets anymore. Chapters: Intro (00:00) Lint checks for annotations (01:50) Lint checks in Android (05…
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In this episode, Tor, Romain, and Chet talk about some of the many things that happened this year in the world of Android development, including new devices and form factors, tool improvements, AndroidX features and libraries, and Jetpack Compose releases. And any tech podcast would be remiss without mentioning AI/ML, so we talk about that too. Tor…
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Episode 202: AndroidX, Gradle and Metalava
53:56
53:56
बाद में चलाएं
बाद में चलाएं
सूचियाँ
पसंद
पसंद
53:56
In this episode, Tor and Romain chat with Aurimas Liutikas from the AndroidX team. Topics include performance tuning the AndroidX Gradle builds using configuration caching, local caching and remote caching, as well as tracking API compatibility using the Metalava tool. Aurimas, Romain and Tor Romain: @romainguy, threads.net/@romainguy, romainguy@an…
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Episode 201: Firebase in Android Studio
44:53
44:53
बाद में चलाएं
बाद में चलाएं
सूचियाँ
पसंद
पसंद
44:53
In this episode, Tor and Romain chat with Greg Baker and Joe Baker-Malone about exciting new Android Studio features made possible by Firebase integration. Physical device streaming allows you to connect remotely to physical devices hosted in Google’s secure data centers and use them for all your development needs. We also explore other time saving…
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In this episode, Chet and Romain speak with Ken Russell and Corentin Wallez from the WebGPU team. WebGPU is a new API that brings modern GPU rendering and compute functionality to web and other platforms (including Android!). We talk about the genesis and capabilities of WebGPU, WGSL (WebGPU’s new shading language), the state of WebGL (the predeces…
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