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The Dialog Box

Gwen Frey and Chris Slight

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Conversations on game development hosted by game developer Gwen Frey (Bioshock Infinite/The Molasses Flood/Kine)and Chris Slight (Games Journalist/Host).
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This week we chat with the Design Director of Darkest Dungeon - a brilliantly designed and wildly successful indie game. Tyler dives into his backstory and explains how he gained the experience both designing games and running companies before he co-founded Red Hook. He's the only indie developer I've met with an MBA, and he highly recommends it!…
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This week Tom Francis outlines the difficult decisions he has made while developing Tactical Breach Wizards, and why he made them. We also talk about what he learned designing hit indie games Gunpoint and Heat Signature. Afterwards we are joined by accomplished game writers Matt Seiji Burns and Karla Zimonja for a roundtable conversation about writ…
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William Chyr spent 7 years developing the hit puzzler Manifold Garden and then another 1.5 years porting it and releasing it on every known platform. Now he's reflecting on how far he's come and what comes next for him and his team.द्वारा Gwen Frey and Chris Slight
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Gwen & Chris chat about what went wrong with Cyberpunk 2077 - the "edgy" marketing, the way it was developed, the launch issues, the rabid gaming fandom, how this is going to impact console cert for the rest of us, & more.द्वारा Gwen Frey and Chris Slight
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Gwen & Chris chat about Kine's Steam launch and Gwen's upcoming game, Lab Rat. They specifically discuss how her micro-studio is collaborating remotely. There is definitely room for improvement!द्वारा Gwen Frey and Chris Slight
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Three puzzle developers chat about about pacing in puzzle games, puzzle difficulty, the puzzle genre, the indie game market in general, and what we are playing right now. Guests:Alan Hazelden @draknek (A Monster's Expedition, Cosmic Express, etc ) Corey Martin @mytoboggan (Bonfire Peaks, Pipe Push Paradise)Gwendolyn Bond @diregoldfish (Kine, The Fl…
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Is it important to love the game genre for the game you are working on? That depends on the studio size and your role, right? This week we chat about passion and how important it is for marketing in particular.द्वारा Gwen Frey and Chris Slight
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Dr Disrespect is thrown off Twitch. Mixer shuts down. Steam adds live streaming to their store. Online game festivals are bad for indies. Gwen and Chris chat about all this and more!द्वारा Gwen Frey and Chris Slight
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Long-time veteran Mike Arkin and I talk about his his career and his wartime stories shipping games across each console generation. Topics include working with licensed ip, being the bad guy (publishing producer), his game-dev redemption arc, and his current work remastering System Shock.द्वारा Gwen Frey and Chris Slight
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Chris Slight is back! He moved to America, lost everything in a layoff, and then moved back to the UK. We'll cover that, and also: How is streaming similar to indie development. What is Mixer up to? And a quick chat about next gen consoles!द्वारा Gwen Frey and Chris Slight
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This week Gwen chats with Scott Warner, game director at Ubisoft, about his 20 year career, Halo, how he got into VR, why he left VR and went to Ubisoft, what game dev is like at Ubisoft, and more!द्वारा Gwen Frey and Chris Slight
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A meandering conversation: making art for FPSs, visual language in games, why puzzle games are fun to make, the puzzle game genre, what we are excited about in game dev, and why VR is coming back!द्वारा Gwen Frey and Chris Slight
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Chris Remo has worked at studios large and small, and in teams of all sizes. This week we chat about his move from San Francisco to Seattle, why he'll never go back, and what is it like to work at Valve.द्वारा Gwen Frey and Chris Slight
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24 hours ago William Chyr launched Manifold Garden. A game 7 years in development!! 18 hours before that Gwen Frey launched Kine. A solo passion project and obsession. Fresh off the launch-time afterglow these two devs talk about what comes next.द्वारा Gwen Frey and Chris Slight
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William Chyr returns to chat about launching Manifold Garden on Apple Arcade and EGS! This game has been seven years in the making and the reality of launching it soon is finally sinking in. Gwen is on the path to shipping as well - Kine launches in two weeks!द्वारा Gwen Frey and Chris Slight
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Award winning puzzle game designer Alan Hazelden joins Gwen for a low-key chat about game design. Topics include: difficulty curves for puzzle games, puzzle overworlds/layouts, non-linear puzzle structure, ideal team size, and more.द्वारा Gwen Frey and Chris Slight
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Two ex-Bioshock turned indie devs have a long, cheerful chat about their lives after Irrational Games shut down. We cover Jason's love of modding and how it has driven him to Co-found an indie studio and Kickstart a highly moddable indie shooter of his own.द्वारा Gwen Frey and Chris Slight
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Joe Mirabello, developer of Tower of Guns and Mothergunship, discusses the controversy around 38 studios, how he started his indie studio, how he developed a game with a team spread across the planet, and what is next for him and his studio.UPDATE: Joe mentioned that Pete Paquette joined 38 two months ago, he meant to say two years ago. Pete, Joe i…
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