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Designer on Board

Designer on Board

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Designer on Board – Mit Dorothée Schwartzmann, Boris Jitsukata & Yannic Scheffel Wir treffen uns und sprechen mit denen, die Design in Ihren Organisationen jeden Tag pushen und damit Dinge um uns herum nachhaltig verbessern.
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show series
 
I get Joe Slack back on the show to: Give us an update on Relics of Rajavijara on manufacturing and fulfillment Tell us about his new book The Board Game Designer’s Guide to Working in the Industry and his thoughts on when we can get back to board game events
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Hello loyal listeners! Here's my special Black Friday discount just for you: BF2020 - 50% off when you order 10 copies of Fry Thief (2-player) PodcastLover2020 - Free shipping in the US Eligible November 23rd - 30th 2020 Order at http://laidback.games/ Hope you can spend (social distanced) time with friends & family ♥️…
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Sam & Ed Stockton and I talk about their game Cult of the Deep. We get into: How you can die in a game but still win How you can stand out from other games with the same theme How many streaming services are too many streaming services --- For Black Friday 🛍️ you can get 10 copies of Fry Thief 🍟 for $100 which is $100 off.…
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I get to check with Aaron Moline & Eric Manahan from @bardsharkgames about: Their game Antematter Basing a game on poker And how to become CEO of a game company when your partner drops their internet connection https://www.patreon.com/indieboardgamedesigners
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I get to chat with Ta-Te Wu who's designed a ton of games and launched them on Kickstarter. We also get into licensing a game to a publisher after it's Kickstarter launch. And kittens. You don't want to miss kittens do you? Support the show and help me make more content: https://www.patreon.com/indieboardgamedesigners…
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I get to chat with Cameron Art who created Vowl. We get into: Creating word games that do more than just play with words & letters Creating a board game magazine And why you don't have to launch on Tuesday Support the show on Patreon: https://www.patreon.com/indieboardgamedesigners
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Learn from Kris Fosh who makes not only game rules but tiny amazing catapults. We get into: Toy like aspect of games Switching from indie publisher to licensing your game And "nonmeats" which is a word I actually said 🤔 Support the show: https://www.patreon.com/indieboardgamedesigners
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Learn from Juli Bierwirth & Adrian Kerrihard about how they: Designed a 2 player hidden role game How you can enter a contest for a showcase And why you don't want to own a swimming pool Help me support the show: https://www.patreon.com/indieboardgamedesigners
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Ralph Rosario tells us how he made The Alpha - a wolf themed worker placement game. He also goes into: Pitching at conventions Contributing to your local play test group How to receive feedback And what it's like to play games with me 🙃 Support the show: https://www.patreon.com/indieboardgamedesigners…
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Brian Henk from Pull the Pin Games tells us about his Zorro the Dice game and goes into: The challenges of working with an established intellectual property (IP) Why business fundamentals are important for game designers and why his getaway vehicle is an Uber Support the show to get more episodes like this.…
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Dani and Bill from Escape This Podcast tell us about: What it's like to create a game every 2 weeks The benefits of a consistent playtester and what you can learn by creating a lot of games ---- Support the show, support indie game designers, and learn from my mistakes: https://www.patreon.com/indieboardgamedesigners…
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Will Thompson & David Thomas from Absurdist Productions tell us all about the meats and how you can make a food (meat) themed board game. They share the secret to getting a line of people outside your booth If vegetarians would love or hate or a meat themed game How to build a local playtest group
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I get to chat with Jason Slingerland from Building The Game podcast. In our chat we go over: Printing games in the US Selling games to friendly local game stores (FLGS) Why a designer might move from solo designs to codesigns Check out my Patreon: https://www.patreon.com/indieboardgamedesigners
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In dieser Folge zu Gast: Mauro Rego. Mauro ist der ehemalige Service Design Director von DesignIT sowie Mitbegründer der Service Design Community Berlin und des Service Experience Camps. Wir beschäftigen uns damit, was Service Design überhaupt genau bedeutet und wie sich Service Design von UX Design unterscheidet. Wir vergleichen die Vor- und Nacht…
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I get to chat with Brent Critchfield who designed Gruff. We get into: Designing trading card games (TCGs) Going from full time back to part time and what mutant power is best Join me in my #ShrinkWrapChallenge to play all of the unplayed games in our collections.
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